0.1.5.1 (25 January, 2009)
==========================
* Several bugfixes.

* Rewrote large chunks of source code, including input-handling,
  graphics and scrolling routines.

* A rudimentary tutorial framework - 'Tutorial' can now be
  selected from title screen.

* Two new levels.

* Source code now licensed under GPL v3.


0.1.5 (25 February, 2007)
========================
* Added a level selector so you don't need to start each new game
  back at level 1.

* Pressing [Esc] mid-game brings up a small menu allowing you to
  continue or exit, rather than exiting straight away.

* Tidied up title-screen fonts.

* Improved event-handling - key releases are now registered when game
  is paused.
 

0.1.4 (5 August, 2006)
=======================
* Level data now stored as plain text files rather than binary files.

* Released level editor (Linux only) compatible with this version of game.

* Added 4 new 'power-ups':
        leaf            - turn all logs on row brown
        arrows          - switch direction of logs on row
        snail           - slow down logs on row by 50%
        lightning-flash - speed up logs on row by 50%

* 10 new levels (to replace the old 10).

* Pressing 'jump' short-circuits end-of-level and end-of-game routines.

* 'Wrap-around' implemented on title-screen options.

* Sound paused when game is paused.

* Added 3 command-line options and improved existing one (which was also
  undocumented):
        --fullscreen        - launch game in fullscreen mode
        --help              - display options and quit
        --testlevel=FILE    - play level 'FILE' repeatedly
        --version           - display version and quit

* Several bugfixes involving event handling, graphics and memory allocation.

* Whole project now under autotools control.


0.1.3 (9 June, 2006)
====================
* Implemented "Settings" option from title screen.

* On Unix-like systems, "table.txt" and "config.txt" are now stored in 
  "$HOME/.fishsupper" (dotdir), which is created on software startup if it 
  doesn't already exist, as are default versions of those two files.

* Simple particle system that draws a stream of stars underneath the cat when
  you do a double-jump.

* Improved graphics for fish, logs and background - lower-spec machines may 
  suffer a performance hit because now the whole of each log has to be updated 
  every frame.

* Fish disappears when you reach it, though Albert still doesn't carry it away.

* Some new levels, including a few easier ones at the start.


0.1.2 (29 April, 2006)
======================
* Implemented "Hi-scores" option from title screen. The five highest scores
  are saved in a file in the FishSupper directory - "table.txt".

* Implemented bonuses, though at the moment there's just one power-up on 
  level 6: the double jump.

* Improved collision detection.

* Added config file for selecting joystick/keyboard and turning 
  sound on/off.


0.1.1 (21 March, 2006)
======================
* Fixed memory-allocation error in PlayDisplay constructor (not enough
  bytes to hold path to image files). Would probably have caused program to
  crash straight away with Segmentation Fault on most systems.

* Added a rudimentary sound engine.

* Better graphics for crystals and better transparency effect on most
  sprites.

* Some attempt at better collision detection.


0.1 (9 March, 2006)
===================
* Initial release (pre-alpha).





