SDLGameEngine

SGESPRITEIMAGE Struct Reference

#include <sgespriteimage.h>

Data Fields

int useAlpha
 use alpha information (slower)
Uint32 collisionColor
 if no alpha used, use this color as 'transparent' (for collision only)
int x
 the x position of the image
int y
 the y position of the image
int w
 width of the image
int h
 height of the image
SDL_Surface * image
 the sdl surface element of the image

Detailed Description

Information about a single sprite image

Definition at line 35 of file sgespriteimage.h.


The documentation for this struct was generated from the following file:
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