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SDLGameEngine
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#include <sgespriteimage.h>
Data Fields | |
| int | useAlpha |
| use alpha information (slower) | |
| Uint32 | collisionColor |
| if no alpha used, use this color as 'transparent' (for collision only) | |
| int | x |
| the x position of the image | |
| int | y |
| the y position of the image | |
| int | w |
| width of the image | |
| int | h |
| height of the image | |
| SDL_Surface * | image |
| the sdl surface element of the image | |
Information about a single sprite image
Definition at line 35 of file sgespriteimage.h.