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SGEEVENTSTATEINPUT Struct Reference
SgeEvent
#include <
sgeevent.h
>
Data Fields
Uint32
held
Uint32
pressed
Uint32
released
Detailed Description
Holds the status of a button or key
Definition at line
96
of file
sgeevent.h
.
The documentation for this struct was generated from the following file:
include/
sgeevent.h
SGEEVENTSTATEINPUT
Generated on Wed Jun 22 2011 11:47:12 for SDLGameEngine by
1.7.3
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