SDLGameEngine

include/sgestring.h

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00001 #ifndef _SGESTRING_H
00002 #define _SGESTRING_H
00003 
00004 #ifdef __cplusplus
00005 extern "C" {
00006 #endif
00007 
00012 /*
00013  * Copyright (c) 2007 Heiko Irrgang
00014  *
00015  * The license and distribution terms for this file may be
00016  * found in the file COPYING in this distribution or at
00017  * http://93-interactive.com/cms/products/software/sdl-game-engine/license/
00018  */
00019 
00032 int sgeCharIsWhitespace(char c);
00033 
00042 char *sgeTrim(char *str);
00043 
00049 char *sgeLower(char *str);
00050 
00056 char *sgeUpper(char *str);
00057 
00063 char *sgeConfigNameFromString(char *str);
00064 
00070 char *sgeConfigValueFromString(char *str);
00071 
00072 // }@
00073 
00074 #ifdef __cplusplus
00075 }
00076 #endif
00077 
00078 #endif
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