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SDLGameEngine
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00001 #ifndef _SGESTRING_H 00002 #define _SGESTRING_H 00003 00004 #ifdef __cplusplus 00005 extern "C" { 00006 #endif 00007 00012 /* 00013 * Copyright (c) 2007 Heiko Irrgang 00014 * 00015 * The license and distribution terms for this file may be 00016 * found in the file COPYING in this distribution or at 00017 * http://93-interactive.com/cms/products/software/sdl-game-engine/license/ 00018 */ 00019 00032 int sgeCharIsWhitespace(char c); 00033 00042 char *sgeTrim(char *str); 00043 00049 char *sgeLower(char *str); 00050 00056 char *sgeUpper(char *str); 00057 00063 char *sgeConfigNameFromString(char *str); 00064 00070 char *sgeConfigValueFromString(char *str); 00071 00072 // }@ 00073 00074 #ifdef __cplusplus 00075 } 00076 #endif 00077 00078 #endif