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SDLGameEngine
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Sprite handling. More...
Go to the source code of this file.
Data Structures | |
| struct | SGESPRITEWAYPOINT |
| a sprite waypoint More... | |
| struct | SGESPRITE |
Functions | |
| SGESPRITE * | sgeSpriteNew (void) |
| create a new empty sprite | |
| SGESPRITE * | sgeSpriteNewFile (SGEFILE *f, const char *filename) |
| create a new sprite from a file | |
| SGESPRITE * | sgeSpriteNewFileRange (SGEFILE *f, const char *templ, Uint32 start, Uint32 end) |
| create a new animated sprite from a range of images | |
| SGESPRITE * | sgeSpriteNewSDLSurface (SDL_Surface *surface) |
| create a new sprite from a SDL_Surface | |
| void | sgeSpriteDestroy (SGESPRITE *s) |
| destroy a sprite and release all resources | |
| SGESPRITEIMAGE * | sgeSpriteGetCurrentFrame (SGESPRITE *s) |
| get the current SGESPRITEIMAGE of the current frame | |
| void | sgeSpriteSetFPS (SGESPRITE *s, Uint32 fps) |
| set the animation speed in frames per second | |
| void | sgeSpriteAddSDLSurface (SGESPRITE *s, SDL_Surface *surface) |
| add a new frame to the current anim bank from a SDL_Surface | |
| void | sgeSpriteAddSpriteImage (SGESPRITE *s, SGESPRITEIMAGE *i) |
| add a new frame to the current anim bank from a SGESPRITEIMAGE | |
| void | sgeSpriteAddFile (SGESPRITE *s, SGEFILE *f, const char *name) |
| add a new frame to the current anim bank from a sge archive file | |
| void | sgeSpriteAddFileRange (SGESPRITE *s, SGEFILE *f, const char *templ, Uint32 start, Uint32 end) |
| add new frames to the current anim bank from a range of files from a sge archive | |
| SDL_Surface * | sgeSpriteGetSDLSurface (SGESPRITE *s) |
| get the SDL_Surface of the current frame of a sprite | |
| void | sgeSpriteDraw (SGESPRITE *s, SDL_Surface *dest) |
| draw the sprite on a surface or screen | |
| void | sgeSpriteDrawXY (SGESPRITE *s, int x, int y, SDL_Surface *dest) |
| draw the sprite on a surface or screen on a certain position | |
| void | sgeSpriteDrawRotoZoomed (SGESPRITE *s, float rotation, float zoom, SDL_Surface *dest) |
| draw the sprite with zoom and rotation values | |
| void | sgeSpriteDrawXYRotoZoomed (SGESPRITE *s, int x, int y, float rotation, float zoom, SDL_Surface *dest) |
| draw the sprite at a certain position with zoom and rotation values | |
| void | sgeAnimatedSpriteUseAlpha (SGESPRITE *s) |
| switch all sprites of the current animation to use alpha data for collision information | |
| void | sgeAnimatedSpriteIgnoreAlpha (SGESPRITE *s) |
| switch all sprites of the current animation to NOT use alpha data for collision information | |
| int | sgeSpriteBoxCollide (SGESPRITE *a, SGESPRITE *b) |
| test collision between the bounding box of two sprites | |
| int | sgeSpriteCollide (SGESPRITE *a, SGESPRITE *b) |
| test a collision between two sprites | |
| int | sgeSpriteBoxCollideSpriteImage (SGESPRITE *a, SGESPRITEIMAGE *b) |
| test collision between the bounding box of a sprite and a spriteimage | |
| int | sgeSpriteCollideSpriteImage (SGESPRITE *a, SGESPRITEIMAGE *b) |
| test a collision between a sprite and a spriteimage | |
| int | sgeSpriteWidth (SGESPRITE *s) |
| get the with of a sprite image | |
| int | sgeSpriteHeight (SGESPRITE *s) |
| get the height of a sprite image | |
| void | sgeSpriteAddWayPoint (SGESPRITE *s, int x, int y) |
| add a way point to a sprite | |
| void | sgeSpriteRemoveNextWayPoint (SGESPRITE *s) |
| remove the next (aka current) way point from a sprite | |
| void | sgeSpriteClearWayPoints (SGESPRITE *s) |
| remove all remaining way points from a sprite | |
| void | sgeSpriteStartMovement (SGESPRITE *s, float speed) |
| start the automatic movement of a sprite along its way points | |
| void | sgeSpriteAbortMovement (SGESPRITE *s) |
| stop automatic movement of a sprite and remove all remaining way points | |
| void | sgeSpriteMoveTowards (SGESPRITE *s, int x, int y) |
| move a sprite one step towards a certain coordinate | |
| void | sgeSpriteSetUserData (SGESPRITE *s, void *data) |
| add custom user data to a sprite | |
| void * | sgeSpriteGetUserData (SGESPRITE *s) |
| get custom user data from a sprite | |
| void | sgeSpriteUpdatePosition (SGESPRITE *s) |
| copies the sprite position to the current frame | |
| void | sgeSpriteUpdate (SGESPRITE *s) |
| updates a sprite without drawing it | |
| Uint32 | sgeSpriteGetNumberOfFrames (SGESPRITE *s) |
| get the number of frames in the current anim bank | |
| void | sgeSpriteSetNumberOfFrames (SGESPRITE *s, Uint32 number) |
| set the number of frames in the current anim bank | |
| SGEARRAY * | sgeSpriteGetCurrentSpriteArray (SGESPRITE *s) |
| get the current array of frames | |
| void | sgeSpriteSetAnimBank (SGESPRITE *s, Uint32 bank) |
| switch to a anim bank (aka animation) | |
| void | sgeSpriteAddAnimBank (SGESPRITE *s) |
| add a new anim bank (aka animation) the the sprite | |
| Uint32 | sgeSpriteGetAnimBank (SGESPRITE *s) |
| get the index of the current anim bank | |
| void | sgeSpriteAnimate (SGESPRITE *s, int state) |
| enable/disable animation of a sprite | |
| void | sgeSpriteResetAnimation (SGESPRITE *s) |
| forces next frame to be frame 0 of the current anim bank | |
| void | sgeSpriteForceFrame (SGESPRITE *s, Uint32 frame) |
| sets a specific frame of the current animation | |
| SGESPRITE * | sgeSpriteDuplicate (SGESPRITE *s) |
| duplicate (copy) a sprite | |
Sprite handling.
Definition in file sgesprite.h.