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SDLGameEngine
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Sound and music. More...
#include <sge.h>Go to the source code of this file.
Data Structures | |
| struct | SGESOUND |
Functions | |
| void | sgeSetDefaultSampleRate (int rate) |
| set the sample rate of the audio device | |
| int | sgeGetDefaultSampleRate (void) |
| get the sample rate of the audio device | |
| void | sgeSetVolume (int volume) |
| set the global playing volume | |
| int | sgeGetVolume (void) |
| SGESOUND * | sgeSoundNew (SGEFILE *f, const char *name) |
| create a sound from a sge data archive | |
| void | sgeSoundDestroy (SGESOUND *m) |
| destroy a sound struct and free memory | |
| void | sgeSoundPlay (SGESOUND *m, int loop, int fadeinms) |
| play a sound | |
| void | sgeSoundStop (SGESOUND *m, int fadeoutms) |
| stop a sound | |
| int | sgeSoundIsPlaying (SGESOUND *m) |
| check if a sound is playing | |
Sound and music.
Definition in file sgesound.h.