SDLGameEngine

include/sgesound.h File Reference

Sound and music. More...

#include <sge.h>

Go to the source code of this file.

Data Structures

struct  SGESOUND

Functions

void sgeSetDefaultSampleRate (int rate)
 set the sample rate of the audio device
int sgeGetDefaultSampleRate (void)
 get the sample rate of the audio device
void sgeSetVolume (int volume)
 set the global playing volume
int sgeGetVolume (void)
SGESOUNDsgeSoundNew (SGEFILE *f, const char *name)
 create a sound from a sge data archive
void sgeSoundDestroy (SGESOUND *m)
 destroy a sound struct and free memory
void sgeSoundPlay (SGESOUND *m, int loop, int fadeinms)
 play a sound
void sgeSoundStop (SGESOUND *m, int fadeoutms)
 stop a sound
int sgeSoundIsPlaying (SGESOUND *m)
 check if a sound is playing

Detailed Description

Sound and music.

Definition in file sgesound.h.

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