SDLGameEngine

include/sgescreen.h

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00001 #ifndef _SGESCREEN_H
00002 #define _SGESCREEN_H
00003 
00004 #ifdef __cplusplus
00005 extern "C" {
00006 #endif
00007 
00012 /*
00013  * Copyright (c) 2007 Heiko Irrgang
00014  *
00015  * The license and distribution terms for this file may be
00016  * found in the file COPYING in this distribution or at
00017  * http://93-interactive.com/cms/products/software/sdl-game-engine/license/
00018  */
00019 
00032 extern SDL_Surface *screen;
00033 
00042 void sgeOpenScreen(const char *title, int width, int height, int depth, int fullscreen);
00043 
00049 void sgeCloseScreen(void);
00050 
00054 void sgeHideMouse(void);
00055 
00059 void sgeShowMouse(void);
00060 
00067 void sgeFlip(void);
00068 
00069 // }@
00070 
00071 #ifdef __cplusplus
00072 }
00073 #endif
00074 
00075 #endif
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