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SDLGameEngine
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00001 #ifndef _SGESCREEN_H 00002 #define _SGESCREEN_H 00003 00004 #ifdef __cplusplus 00005 extern "C" { 00006 #endif 00007 00012 /* 00013 * Copyright (c) 2007 Heiko Irrgang 00014 * 00015 * The license and distribution terms for this file may be 00016 * found in the file COPYING in this distribution or at 00017 * http://93-interactive.com/cms/products/software/sdl-game-engine/license/ 00018 */ 00019 00032 extern SDL_Surface *screen; 00033 00042 void sgeOpenScreen(const char *title, int width, int height, int depth, int fullscreen); 00043 00049 void sgeCloseScreen(void); 00050 00054 void sgeHideMouse(void); 00055 00059 void sgeShowMouse(void); 00060 00067 void sgeFlip(void); 00068 00069 // }@ 00070 00071 #ifdef __cplusplus 00072 } 00073 #endif 00074 00075 #endif