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SDLGameEngine
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Particle system. More...
Go to the source code of this file.
Data Structures | |
| struct | SGEPIXELPARTICLE |
| internal, holds information of a pixel particle More... | |
| struct | SGEPIXELPARTICLEDATA |
| internal, holds color information of a pixel particle More... | |
| struct | SGESPRITEPARTICLE |
| internal, holds information of a sprite particle More... | |
| struct | SGESPRITEPARTICLEDATA |
| internal, holds image representation of a sprite particle More... | |
| struct | SGEPARTICLES |
| a structure holding necessary information about a particle emitter and providing a lot of variables for configuration More... | |
Functions | |
| SGEPARTICLES * | sgeParticlesPixelNew (Uint8 r1, Uint8 g1, Uint8 b1, Uint8 r2, Uint8 g2, Uint8 b2) |
| create a new pixel emitter | |
| SGEPARTICLES * | sgeParticlesSpriteNew (SGESPRITE *sprite) |
| create a new sprite particle emitter | |
| void | sgeParticlesDestroy (SGEPARTICLES *p) |
| destroy a SGEPARTICLES structure and free its resources | |
| void | sgeParticlesDraw (SGEPARTICLES *p) |
| draw the particles on the destination surface | |
Particle system.
Definition in file sgeparticles.h.