SDLGameEngine

include/sgegp2x.h

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00001 #ifndef _GPEGP2X_H
00002 #define _GPEGP2X_H
00003 
00004 #ifdef __cplusplus
00005 extern "C" {
00006 #endif
00007 
00012 /*
00013  * Copyright (c) 2007 Heiko Irrgang
00014  *
00015  * The license and distribution terms for this file may be
00016  * found in the file COPYING in this distribution or at
00017  * http://93-interactive.com/cms/products/software/sdl-game-engine/license/
00018  */
00019 
00029 // original gp2x defines
00030 enum MAP_KEY {
00031         VK_UP         , // 0
00032         VK_UP_LEFT    , // 1
00033         VK_LEFT       , // 2
00034         VK_DOWN_LEFT  , // 3
00035         VK_DOWN       , // 4
00036         VK_DOWN_RIGHT , // 5
00037         VK_RIGHT      , // 6
00038         VK_UP_RIGHT   , // 7
00039         VK_START      , // 8
00040         VK_SELECT     , // 9
00041         VK_FL         , // 10
00042         VK_FR         , // 11
00043         VK_FA         , // 12
00044         VK_FB         , // 13
00045         VK_FX         , // 14
00046         VK_FY         , // 15
00047         VK_VOL_UP     , // 16
00048         VK_VOL_DOWN   , // 17
00049         VK_TAT          // 18
00050 };
00051 
00052 // }@
00053 
00054 #ifdef __cplusplus
00055 }
00056 #endif
00057 
00058 #endif
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