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SDLGameEngine
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00001 #ifndef _GPEGP2X_H 00002 #define _GPEGP2X_H 00003 00004 #ifdef __cplusplus 00005 extern "C" { 00006 #endif 00007 00012 /* 00013 * Copyright (c) 2007 Heiko Irrgang 00014 * 00015 * The license and distribution terms for this file may be 00016 * found in the file COPYING in this distribution or at 00017 * http://93-interactive.com/cms/products/software/sdl-game-engine/license/ 00018 */ 00019 00029 // original gp2x defines 00030 enum MAP_KEY { 00031 VK_UP , // 0 00032 VK_UP_LEFT , // 1 00033 VK_LEFT , // 2 00034 VK_DOWN_LEFT , // 3 00035 VK_DOWN , // 4 00036 VK_DOWN_RIGHT , // 5 00037 VK_RIGHT , // 6 00038 VK_UP_RIGHT , // 7 00039 VK_START , // 8 00040 VK_SELECT , // 9 00041 VK_FL , // 10 00042 VK_FR , // 11 00043 VK_FA , // 12 00044 VK_FB , // 13 00045 VK_FX , // 14 00046 VK_FY , // 15 00047 VK_VOL_UP , // 16 00048 VK_VOL_DOWN , // 17 00049 VK_TAT // 18 00050 }; 00051 00052 // }@ 00053 00054 #ifdef __cplusplus 00055 } 00056 #endif 00057 00058 #endif