SDLGameEngine

SgeInit

Initialize the library. More...

Functions

void sgeInit (int useAudio, int useJoystick)
 Initialize the engine.

Detailed Description

Initialize the library.


Function Documentation

void sgeInit ( int  useAudio,
int  useJoystick 
)

Initialize the engine.

Parameters:
useAudioeither AUDIO or NOAUDIO to initialize the audio part or not
useJoystickeither JOYSTICK or NOJOYSTICK to initialize the joystick part or not

Definition at line 13 of file sgeinit.c.

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