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SDLGameEngine
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A dynamic array. More...
Data Structures | |
| struct | SGEARRAY |
Functions | |
| SGEARRAY * | sgeArrayNew (void) |
| create a new array | |
| SGEARRAY * | sgeAutoArrayNew (void(*function)(Uint32, void *)) |
| create a new auto array | |
| void | sgeArrayDestroy (SGEARRAY *a) |
| free resources | |
| void | sgeArrayAdd (SGEARRAY *a, void *e) |
| add a element to the array | |
| void | sgeArrayInsert (SGEARRAY *a, Uint32 offset, void *e) |
| insert a element in a certain position | |
| void | sgeArrayReplace (SGEARRAY *a, Uint32 offset, void *e) |
| replace a element in the array | |
| void * | sgeArrayGet (SGEARRAY *a, Uint32 offset) |
| get a element from the array | |
| void | sgeArrayRemove (SGEARRAY *a, Uint32 offset) |
| remove a element from the array | |
| void | sgeArrayForEach (SGEARRAY *a, void function(Uint32, void *)) |
| iterate through all elements of a element | |
| Uint32 | sgeArraySize (SGEARRAY *a) |
| the number of elements in a array | |
A dynamic array.
Provides functions for handling dynamic arrays.
| void sgeArrayAdd | ( | SGEARRAY * | a, |
| void * | e | ||
| ) |
add a element to the array
| a | the array to add the element |
| e | the pointer to the element |
Definition at line 36 of file sgearray.c.
| void sgeArrayDestroy | ( | SGEARRAY * | a | ) |
free resources
On standard array you have to free all elements resources by yourself, on auto arrays the free function is called for every element.
| a | the array to free |
Definition at line 26 of file sgearray.c.
| void sgeArrayForEach | ( | SGEARRAY * | a, |
| void | functionUint32, void * | ||
| ) |
iterate through all elements of a element
Call a function on every element in the array. The function is passed a Uint32, which is the offset of the element, and a void pointer, which is the element data itself.
| a | the array to iterate over |
| function | the function pointer to call for every element |
Definition at line 78 of file sgearray.c.
| void* sgeArrayGet | ( | SGEARRAY * | a, |
| Uint32 | offset | ||
| ) |
get a element from the array
| a | the array to get the element from |
| offset | the position of the element |
Definition at line 61 of file sgearray.c.
| void sgeArrayInsert | ( | SGEARRAY * | a, |
| Uint32 | offset, | ||
| void * | e | ||
| ) |
insert a element in a certain position
| a | the array to insert the element into |
| offset | the position where to insert |
| e | the element to insert |
Definition at line 42 of file sgearray.c.
| SGEARRAY* sgeArrayNew | ( | void | ) |
create a new array
With the standard array you have to free the elements resources by yourself when removing elements
Definition at line 11 of file sgearray.c.
| void sgeArrayRemove | ( | SGEARRAY * | a, |
| Uint32 | offset | ||
| ) |
remove a element from the array
On standard arrays the elements resources are not freed, on auto arrays the free function is called.
| a | the array to remove the element from |
| offset | the position of the element to remove |
Definition at line 68 of file sgearray.c.
| void sgeArrayReplace | ( | SGEARRAY * | a, |
| Uint32 | offset, | ||
| void * | e | ||
| ) |
replace a element in the array
| a | the array where to replace the element |
| offset | the position to replace |
| e | the new element |
Definition at line 53 of file sgearray.c.
| Uint32 sgeArraySize | ( | SGEARRAY * | a | ) | [inline] |
the number of elements in a array
| a | the array to check |
Definition at line 85 of file sgearray.c.
| SGEARRAY* sgeAutoArrayNew | ( | void(*)(Uint32, void *) | function | ) |
create a new auto array
With auto array, you can provide a 'remove' function which is called when elements are removed, where you can free the resources.
| function | a function that frees the element |
Definition at line 20 of file sgearray.c.