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SDLGameEngine
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| include/sge.h [code] | Main include file, the only one you should include directly. Defines a few macros and includes the other required files, see below for details |
| include/sgearray.h [code] | A dynamic array |
| include/sgecontrol.h [code] | Low level control functions |
| include/sgedefines.h [code] | Global defines for various tasks |
| include/sgeevent.h [code] | Low level event handling |
| include/sgefadefx.h [code] | Effects for fading between screens |
| include/sgefont.h [code] | Bitmap font handling and effects |
| include/sgegamestate.h [code] | Game states and event handlers |
| include/sgegfx.h [code] | Low level graphics and drawing functions |
| include/sgegp2x.h [code] | Gp2x defines |
| include/sgeinit.h [code] | Initialize the library |
| include/sgelist.h [code] | Hash list |
| include/sgemisc.h [code] | Miscellaneous helper functions |
| include/sgeparticles.h [code] | Particle system |
| include/sgepathfinder.h [code] | A* path finding |
| include/sgeresource.h [code] | Resource handling functions |
| include/sgescreen.h [code] | Sceen control |
| include/sgesound.h [code] | Sound and music |
| include/sgesprite.h [code] | Sprite handling |
| include/sgespritegroup.h [code] | Sprite groups |
| include/sgespriteimage.h [code] | Single sprite image |
| include/sgestage.h [code] | Parallax scrolling world with camera |
| include/sgestring.h [code] | Functions to help handling string data |
| src/sgearray.c [code] | |
| src/sgecontrol.c [code] | |
| src/sgeevent.c [code] | |
| src/sgefadefx.c [code] | |
| src/sgefont.c [code] | |
| src/sgegamestate.c [code] | |
| src/sgegfx.c [code] | |
| src/sgeinit.c [code] | |
| src/sgelist.c [code] | |
| src/sgemisc.c [code] | |
| src/sgeparticles.c [code] | |
| src/sgepathfinder.c [code] | |
| src/sgeresource.c [code] | |
| src/sgescreen.c [code] | |
| src/sgesound.c [code] | |
| src/sgesprite.c [code] | |
| src/sgespritegroup.c [code] | |
| src/sgespriteimage.c [code] | |
| src/sgestage.c [code] | |
| src/sgestring.c [code] |