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SDLGameEngine
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| SGEARRAY | |
| SGEBITMAPFONT | Bitmap font structure |
| SGEBITMAPFONTINFO | |
| SGEEVENTSTATE | |
| SGEEVENTSTATEINPUT | |
| SGEFADEFX | |
| SGEFILE | |
| SGEFONT | Font structure |
| SGEFONTFX | Holds information about a font effect |
| SGEFONTFXCOUNTDOWNINFO | internal, holds information about a current count down |
| SGEFONTFXFADEINFO | internal, holds information about a current fade state |
| SGEFONTFXFADEINOUTINFO | internal, holds information about a in and out fading effect |
| SGEGAMESTATE | |
| SGEGAMESTATEMANAGER | |
| SGELAYER | Information about a layer |
| SGELIST | |
| SGELISTENTRY | |
| SGEPARTICLES | Structure holding necessary information about a particle emitter and providing a lot of variables for configuration |
| SGEPATHFINDER | Pathfinder struct |
| SGEPATHFINDERINFO | Holds information about a possible path |
| SGEPIXELINFO | |
| SGEPIXELPARTICLE | internal, holds information of a pixel particle |
| SGEPIXELPARTICLEDATA | internal, holds color information of a pixel particle |
| SGEPOSITION | |
| SGESOUND | |
| SGESPRITE | |
| SGESPRITEGROUP | Holds a SGEARRAY with all sprites of the group |
| SGESPRITEIMAGE | |
| SGESPRITEPARTICLE | internal, holds information of a sprite particle |
| SGESPRITEPARTICLEDATA | internal, holds image representation of a sprite particle |
| SGESPRITEWAYPOINT | Sprite waypoint |
| SGESTAGE | Information about the stage |