SDLGameEngine

Data Structures

Here are the data structures with brief descriptions:
SGEARRAY
SGEBITMAPFONTBitmap font structure
SGEBITMAPFONTINFO
SGEEVENTSTATE
SGEEVENTSTATEINPUT
SGEFADEFX
SGEFILE
SGEFONTFont structure
SGEFONTFXHolds information about a font effect
SGEFONTFXCOUNTDOWNINFOinternal, holds information about a current count down
SGEFONTFXFADEINFOinternal, holds information about a current fade state
SGEFONTFXFADEINOUTINFOinternal, holds information about a in and out fading effect
SGEGAMESTATE
SGEGAMESTATEMANAGER
SGELAYERInformation about a layer
SGELIST
SGELISTENTRY
SGEPARTICLESStructure holding necessary information about a particle emitter and providing a lot of variables for configuration
SGEPATHFINDERPathfinder struct
SGEPATHFINDERINFOHolds information about a possible path
SGEPIXELINFO
SGEPIXELPARTICLEinternal, holds information of a pixel particle
SGEPIXELPARTICLEDATAinternal, holds color information of a pixel particle
SGEPOSITION
SGESOUND
SGESPRITE
SGESPRITEGROUPHolds a SGEARRAY with all sprites of the group
SGESPRITEIMAGE
SGESPRITEPARTICLEinternal, holds information of a sprite particle
SGESPRITEPARTICLEDATAinternal, holds image representation of a sprite particle
SGESPRITEWAYPOINTSprite waypoint
SGESTAGEInformation about the stage
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