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Data Structures | Functions

# include/sgeparticles.h File Reference

Particle system. More...

Go to the source code of this file.

## Data Structures
struct | SGEPIXELPARTICLE
| internal, holds information of a pixel particle More...
struct | SGEPIXELPARTICLEDATA
| internal, holds color information of a pixel particle More...
struct | SGESPRITEPARTICLE
| internal, holds information of a sprite particle More...
struct | SGESPRITEPARTICLEDATA
| internal, holds image representation of a sprite particle More...
struct | SGEPARTICLES
| a structure holding necessary information about a particle emitter and providing a lot of variables for configuration More...
## Functions
SGEPARTICLES * | sgeParticlesPixelNew (Uint8 r1, Uint8 g1, Uint8 b1, Uint8 r2, Uint8 g2, Uint8 b2)
| create a new pixel emitter
SGEPARTICLES * | sgeParticlesSpriteNew (SGESPRITE *sprite)
| create a new sprite particle emitter
void | sgeParticlesDestroy (SGEPARTICLES *p)
| destroy a SGEPARTICLES structure and free its resources
void | sgeParticlesDraw (SGEPARTICLES *p)
| draw the particles on the destination surface

## Detailed Description

Particle system.

Definition in file sgeparticles.h.

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