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Data Fields

# SGESPRITEIMAGE Struct Reference
SgeSpriteImage

`#include <sgespriteimage.h>`

## Data Fields
int | useAlpha
| use alpha information (slower)
Uint32 | collisionColor
| if no alpha used, use this color as 'transparent' (for collision only)
int | x
| the x position of the image
int | y
| the y position of the image
int | w
| width of the image
int | h
| height of the image
SDL_Surface * | image
| the sdl surface element of the image

## Detailed Description

Information about a single sprite image

Definition at line 35 of file sgespriteimage.h.

The documentation for this struct was generated from the following file:

- include/sgespriteimage.h

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