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# SGEEVENTSTATE Struct Reference
SgeEvent

`#include <sgeevent.h>`

## Data Fields
SGEEVENTSTATEINPUT | up
SGEEVENTSTATEINPUT | down
SGEEVENTSTATEINPUT | right
SGEEVENTSTATEINPUT | left
SGEEVENTSTATEINPUT | start
SGEEVENTSTATEINPUT | select
SGEEVENTSTATEINPUT | fire
SGEEVENTSTATEINPUT | l1
SGEEVENTSTATEINPUT | r1
SGEEVENTSTATEINPUT | a
SGEEVENTSTATEINPUT | b
SGEEVENTSTATEINPUT | x
SGEEVENTSTATEINPUT | y
SGEEVENTSTATEINPUT | volUp
SGEEVENTSTATEINPUT | volDown

## Detailed Description

The current state of a game controller/game pad/handheld device

Definition at line 107 of file sgeevent.h.

The documentation for this struct was generated from the following file:

- include/sgeevent.h

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