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# include/sgeresource.h

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    00001 #ifndef _SGERESOURCE_H
    00002 #define _SGERESOURCE_H
    00003
    00004 #ifdef __cplusplus
    00005 extern "C" {
    00006 #endif
    00007
    00012 /*
    00013  * Copyright (c) 2007 Heiko Irrgang
    00014  *
    00015  * The license and distribution terms for this file may be
    00016  * found in the file COPYING in this distribution or at
    00017  * http://93-interactive.com/cms/products/software/sdl-game-engine/license/
    00018  */
    00019
    00035 typedef struct {
    00037         FILE *f;
    00041         int numberOfFiles;
    00043         char *archname;
    00044         char **fileName;
    00045         Uint32 *position;
    00046         Uint32 *fileSize;
    00047         char *encryptionkey;
    00048 } SGEFILE;
    00049
    00065 SGEFILE *sgeOpenFile(const char *filename, const char *encryptionkey);
    00066
    00070 void sgeCloseFile(SGEFILE *f);
    00071
    00073 void sgeEncryptBuffer(void *buffer, Uint32 length, const char *encryptionkey);
    00075 #define sgeDecryptBuffer sgeEncryptBuffer
    00076
    00088 void sgeCreateFile(const char *filename, char *filenames[], Uint32 numberOfFiles, const char *encryptionkey);
    00089
    00096 int sgeGetFileIndex(SGEFILE *f, const char *filename);
    00097
    00104 Uint32 sgeGetFileSize(SGEFILE *f, const char *filename);
    00105
    00112 void *sgeReadFile(SGEFILE *f, const char *filename);
    00113
    00123 SDL_Surface *sgeReadImage(SGEFILE *f, const char *filename);
    00124
    00134 SDL_Surface *sgeReadImageMemory(SGEFILE *f, const char *filename);
    00135
    00142 Mix_Chunk *sgeReadSound(SGEFILE *f, const char *filename);
    00143
    00149 SDL_Surface *sgeDuplicateSDLSurface(SDL_Surface *s);
    00150
    00151 // }@
    00152
    00153 #ifdef __cplusplus
    00154 }
    00155 #endif
    00156
    00157 #endif

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