SDLGameEngine

- Main Page
- Related Pages
- Modules
- Data Structures
- Files

- File List
- Globals

# include/sgedefines.h

Go to the documentation of this file.

    00001 #ifndef _SGEDEFINES_H
    00002 #define _SGEDEFINES_H
    00003
    00004 #ifdef __cplusplus
    00005 extern "C" {
    00006 #endif
    00007
    00012 /*
    00013  * Copyright (c) 2007 Heiko Irrgang
    00014  *
    00015  * The license and distribution terms for this file may be
    00016  * found in the file COPYING in this distribution or at
    00017  * http://93-interactive.com/cms/products/software/sdl-game-engine/license/
    00018  */
    00019
    00027 #define MAXFILENAMELEN 1024
    00028
    00029 #define AUDIO 1
    00030 #define NOAUDIO 0
    00031
    00032 #define JOYSTICK 1
    00033 #define NOJOYSTICK 0
    00034
    00035 #define FULLSCREEN 1
    00036 #define NOFULLSCREEN 0
    00037
    00038 #define LOOP -1
    00039 #define NOLOOP 0
    00040
    00041 #define ON 1
    00042 #define OFF 0
    00043
    00044 #define YES 1
    00045 #define NO 0
    00046
    00047 // }@
    00048
    00049 #ifdef __cplusplus
    00050 }
    00051 #endif
    00052
    00053 #endif

All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Defines