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# include/sgearray.h

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    00001 #ifndef _SGEARRAY_H
    00002 #define _SGEARRAY_H
    00003
    00004 #ifdef __cplusplus
    00005 extern "C" {
    00006 #endif
    00007
    00012 /*
    00013  * Copyright (c) 2007 Heiko Irrgang
    00014  *
    00015  * The license and distribution terms for this file may be
    00016  * found in the file COPYING in this distribution or at
    00017  * http://93-interactive.com/cms/products/software/sdl-game-engine/license/
    00018  */
    00019
    00033 typedef struct {
    00037         Uint32 numberOfElements;
    00038
    00042         void **element;
    00043         void (*freeFunction)(Uint32, void *);
    00044 } SGEARRAY;
    00045
    00052 SGEARRAY *sgeArrayNew(void);
    00053
    00063 SGEARRAY *sgeAutoArrayNew(void (*function)(Uint32, void *));
    00064
    00074 void sgeArrayDestroy(SGEARRAY *a);
    00075
    00082 void sgeArrayAdd(SGEARRAY *a, void *e);
    00083
    00091 void sgeArrayInsert(SGEARRAY *a, Uint32 offset, void *e);
    00092
    00100 void sgeArrayReplace(SGEARRAY *a, Uint32 offset, void *e);
    00101
    00108 void *sgeArrayGet(SGEARRAY *a, Uint32 offset);
    00109
    00119 void sgeArrayRemove(SGEARRAY *a, Uint32 offset);
    00120
    00131 void sgeArrayForEach(SGEARRAY *a, void function(Uint32, void *));
    00132
    00138 extern Uint32 sgeArraySize(SGEARRAY *a);
    00139
    00140 // }@
    00141
    00142 #ifdef __cplusplus
    00143 }
    00144 #endif
    00145
    00146 #endif

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