SDLGameEngine

- Main Page
- Related Pages
- Modules
- Data Structures
- Files

- Data Structures
- Data Structure Index
- Data Fields

Data Fields

# SGEEVENTSTATEINPUT Struct Reference
SgeEvent

`#include <sgeevent.h>`

## Data Fields
Uint32 | held
Uint32 | pressed
Uint32 | released

## Detailed Description

Holds the status of a button or key

Definition at line 96 of file sgeevent.h.

The documentation for this struct was generated from the following file:

- include/sgeevent.h

All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Defines