SDLGameEngine

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# File List

Here is a list of all documented files with brief descriptions:

include/sge.h [code] | Main include file, the only one you should include directly. Defines a few macros and includes the other required files, see below for details
include/sgearray.h [code] | A dynamic array
include/sgecontrol.h [code] | Low level control functions
include/sgedefines.h [code] | Global defines for various tasks
include/sgeevent.h [code] | Low level event handling
include/sgefadefx.h [code] | Effects for fading between screens
include/sgefont.h [code] | Bitmap font handling and effects
include/sgegamestate.h [code] | Game states and event handlers
include/sgegfx.h [code] | Low level graphics and drawing functions
include/sgegp2x.h [code] | Gp2x defines
include/sgeinit.h [code] | Initialize the library
include/sgelist.h [code] | Hash list
include/sgemisc.h [code] | Miscellaneous helper functions
include/sgeparticles.h [code] | Particle system
include/sgepathfinder.h [code] | A* path finding
include/sgeresource.h [code] | Resource handling functions
include/sgescreen.h [code] | Sceen control
include/sgesound.h [code] | Sound and music
include/sgesprite.h [code] | Sprite handling
include/sgespritegroup.h [code] | Sprite groups
include/sgespriteimage.h [code] | Single sprite image
include/sgestage.h [code] | Parallax scrolling world with camera
include/sgestring.h [code] | Functions to help handling string data
src/sgearray.c [code] |
src/sgecontrol.c [code] |
src/sgeevent.c [code] |
src/sgefadefx.c [code] |
src/sgefont.c [code] |
src/sgegamestate.c [code] |
src/sgegfx.c [code] |
src/sgeinit.c [code] |
src/sgelist.c [code] |
src/sgemisc.c [code] |
src/sgeparticles.c [code] |
src/sgepathfinder.c [code] |
src/sgeresource.c [code] |
src/sgescreen.c [code] |
src/sgesound.c [code] |
src/sgesprite.c [code] |
src/sgespritegroup.c [code] |
src/sgespriteimage.c [code] |
src/sgestage.c [code] |
src/sgestring.c [code] |

All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Defines