SDLGameEngine

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# include/sgestring.h

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    00001 #ifndef _SGESTRING_H
    00002 #define _SGESTRING_H
    00003
    00004 #ifdef __cplusplus
    00005 extern "C" {
    00006 #endif
    00007
    00012 /*
    00013  * Copyright (c) 2007 Heiko Irrgang
    00014  *
    00015  * The license and distribution terms for this file may be
    00016  * found in the file COPYING in this distribution or at
    00017  * http://93-interactive.com/cms/products/software/sdl-game-engine/license/
    00018  */
    00019
    00032 int sgeCharIsWhitespace(char c);
    00033
    00042 char *sgeTrim(char *str);
    00043
    00049 char *sgeLower(char *str);
    00050
    00056 char *sgeUpper(char *str);
    00057
    00063 char *sgeConfigNameFromString(char *str);
    00064
    00070 char *sgeConfigValueFromString(char *str);
    00071
    00072 // }@
    00073
    00074 #ifdef __cplusplus
    00075 }
    00076 #endif
    00077
    00078 #endif

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