SDLGameEngine

- Main Page
- Related Pages
- Modules
- Data Structures
- Files

- File List
- Globals

# include/sgegp2x.h

Go to the documentation of this file.

    00001 #ifndef _GPEGP2X_H
    00002 #define _GPEGP2X_H
    00003
    00004 #ifdef __cplusplus
    00005 extern "C" {
    00006 #endif
    00007
    00012 /*
    00013  * Copyright (c) 2007 Heiko Irrgang
    00014  *
    00015  * The license and distribution terms for this file may be
    00016  * found in the file COPYING in this distribution or at
    00017  * http://93-interactive.com/cms/products/software/sdl-game-engine/license/
    00018  */
    00019
    00029 // original gp2x defines
    00030 enum MAP_KEY {
    00031         VK_UP         , // 0
    00032         VK_UP_LEFT    , // 1
    00033         VK_LEFT       , // 2
    00034         VK_DOWN_LEFT  , // 3
    00035         VK_DOWN       , // 4
    00036         VK_DOWN_RIGHT , // 5
    00037         VK_RIGHT      , // 6
    00038         VK_UP_RIGHT   , // 7
    00039         VK_START      , // 8
    00040         VK_SELECT     , // 9
    00041         VK_FL         , // 10
    00042         VK_FR         , // 11
    00043         VK_FA         , // 12
    00044         VK_FB         , // 13
    00045         VK_FX         , // 14
    00046         VK_FY         , // 15
    00047         VK_VOL_UP     , // 16
    00048         VK_VOL_DOWN   , // 17
    00049         VK_TAT          // 18
    00050 };
    00051
    00052 // }@
    00053
    00054 #ifdef __cplusplus
    00055 }
    00056 #endif
    00057
    00058 #endif

All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Defines