SDLGameEngine

- Main Page
- Related Pages
- Modules
- Data Structures
- Files

- File List
- Globals

# include/sgeinit.h

Go to the documentation of this file.

    00001 #ifndef _SGEINIT_H
    00002 #define _SGEINIT_H
    00003
    00004 #ifdef __cplusplus
    00005 extern "C" {
    00006 #endif
    00007
    00012 /*
    00013  * Copyright (c) 2007 Heiko Irrgang
    00014  *
    00015  * The license and distribution terms for this file may be
    00016  * found in the file COPYING in this distribution or at
    00017  * http://93-interactive.com/cms/products/software/sdl-game-engine/license/
    00018  */
    00019
    00027 // FIXME: maybe not needed anymore:
    00028 // extern SDL_Joystick *defaultjoystick;
    00029
    00034 void sgeInit(int useAudio, int useJoystick);
    00035
    00039 void sgeTerminate(void);
    00040
    00041 // }@
    00042
    00043 #ifdef __cplusplus
    00044 }
    00045 #endif
    00046
    00047 #endif

All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Defines