SDLGameEngine

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# Data Structures

Here are the data structures with brief descriptions:

SGEARRAY |
SGEBITMAPFONT | Bitmap font structure
SGEBITMAPFONTINFO |
SGEEVENTSTATE |
SGEEVENTSTATEINPUT |
SGEFADEFX |
SGEFILE |
SGEFONT | Font structure
SGEFONTFX | Holds information about a font effect
SGEFONTFXCOUNTDOWNINFO | internal, holds information about a current count down
SGEFONTFXFADEINFO | internal, holds information about a current fade state
SGEFONTFXFADEINOUTINFO | internal, holds information about a in and out fading effect
SGEGAMESTATE |
SGEGAMESTATEMANAGER |
SGELAYER | Information about a layer
SGELIST |
SGELISTENTRY |
SGEPARTICLES | Structure holding necessary information about a particle emitter and providing a lot of variables for configuration
SGEPATHFINDER | Pathfinder struct
SGEPATHFINDERINFO | Holds information about a possible path
SGEPIXELINFO |
SGEPIXELPARTICLE | internal, holds information of a pixel particle
SGEPIXELPARTICLEDATA | internal, holds color information of a pixel particle
SGEPOSITION |
SGESOUND |
SGESPRITE |
SGESPRITEGROUP | Holds a SGEARRAY with all sprites of the group
SGESPRITEIMAGE |
SGESPRITEPARTICLE | internal, holds information of a sprite particle
SGESPRITEPARTICLEDATA | internal, holds image representation of a sprite particle
SGESPRITEWAYPOINT | Sprite waypoint
SGESTAGE | Information about the stage

All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Defines