SDLGameEngine

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# SgeInit

Initialize the library. More...

## Functions
void | sgeInit (int useAudio, int useJoystick)
| Initialize the engine.

## Detailed Description

Initialize the library.

## Function Documentation

void sgeInit | ( | int | useAudio,
|  | int | useJoystick
| ) |  |

Initialize the engine.

Parameters:

  useAudio | either AUDIO or NOAUDIO to initialize the audio part or not
  useJoystick | either JOYSTICK or NOJOYSTICK to initialize the joystick part or not

Definition at line 13 of file sgeinit.c.

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