SDLGameEngine

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# include/sgelist.h

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    00001 #ifndef _SGEMEM_H
    00002 #define _SGEMEN_H
    00003
    00004 #ifdef __cplusplus
    00005 extern "C" {
    00006 #endif
    00007
    00012 /*
    00013  * Copyright (c) 2007 Heiko Irrgang
    00014  *
    00015  * The license and distribution terms for this file may be
    00016  * found in the file COPYING in this distribution or at
    00017  * http://93-interactive.com/cms/products/software/sdl-game-engine/license/
    00018  */
    00019
    00031 typedef struct {
    00035         char *id;
    00036
    00040         void *data;
    00041
    00043         void *prev;
    00044         void *next;
    00045 } SGELISTENTRY;
    00046
    00047 typedef struct {
    00051         Uint32 numberOfEntries;
    00052
    00054         SGELISTENTRY *first;
    00055         SGELISTENTRY *last;
    00056         SGELISTENTRY *entries;
    00057 } SGELIST;
    00058
    00066 typedef void(SGELISTFUNCTION)(const char *id, void *data);
    00067
    00074 SGELIST *sgeListNew(void);
    00075
    00083 SGELISTENTRY *sgeListAdd(SGELIST *l, const char *id, void *data);
    00084
    00093 SGELISTENTRY *sgeListInsert(SGELIST *l, SGELISTENTRY *le, const char *id, void *data);
    00094
    00101 SGELISTENTRY *sgeListSearch(SGELIST *l, char *id);
    00102
    00111 void sgeListRemove(SGELIST *l, char *id);
    00112
    00120 void sgeListForEach(SGELIST *l, SGELISTFUNCTION function);
    00121
    00127 void sgeListDestroy(SGELIST *l);
    00128
    00129 // }@
    00130
    00131 #ifdef __cplusplus
    00132 }
    00133 #endif
    00134
    00135 #endif

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