SDLGameEngine

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# include/sgescreen.h

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    00001 #ifndef _SGESCREEN_H
    00002 #define _SGESCREEN_H
    00003
    00004 #ifdef __cplusplus
    00005 extern "C" {
    00006 #endif
    00007
    00012 /*
    00013  * Copyright (c) 2007 Heiko Irrgang
    00014  *
    00015  * The license and distribution terms for this file may be
    00016  * found in the file COPYING in this distribution or at
    00017  * http://93-interactive.com/cms/products/software/sdl-game-engine/license/
    00018  */
    00019
    00032 extern SDL_Surface *screen;
    00033
    00042 void sgeOpenScreen(const char *title, int width, int height, int depth, int fullscreen);
    00043
    00049 void sgeCloseScreen(void);
    00050
    00054 void sgeHideMouse(void);
    00055
    00059 void sgeShowMouse(void);
    00060
    00067 void sgeFlip(void);
    00068
    00069 // }@
    00070
    00071 #ifdef __cplusplus
    00072 }
    00073 #endif
    00074
    00075 #endif

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