Author: Lukas Geyer Description: General code cleanup. --- sjeng-11.2.orig/seval.c +++ sjeng-11.2/seval.c @@ -121,8 +121,6 @@ static int black_saccers(int square) { - register int ndir, a_sq; - register int basq, i; register int f = FALSE; /* for white pawn on square, any black @@ -148,8 +146,8 @@ f = TRUE; } else if (rank(square) == 4 && - board[square + 35] == bpawn || - board[square + 37] == bpawn) + (board[square + 35] == bpawn || + board[square + 37] == bpawn)) { f = TRUE; } @@ -205,8 +203,6 @@ /* for black pawn on square, any black * pieces that can sac themselves to it? */ - register int ndir, a_sq; - register int basq, i; register int f = FALSE; /* for white pawn on square, any black @@ -232,8 +228,8 @@ f = TRUE; } else if (rank(square) == 5 && - board[square - 35] == wpawn || - board[square - 37] == wpawn) + (board[square - 35] == wpawn || + board[square - 37] == wpawn)) { f = TRUE; } @@ -298,7 +294,7 @@ int isolated, backwards, i, a, j; long int score = 0; int in_cache; - int wb = 0, bb = 0, wbc, bbc; + int wb = 0, bb = 0, wbc = 0, bbc = 0; int wk = 0, bk = 0, wr = 0, br = 0; int wn = 0, bn = 0, wp = 0, bp = 0;