#!/usr/bin/env perl # megazeux.wrapper - Launcher for "megazeux" main program # License: Creative Commons Attribution-NonCommercial-ShareAlike 2.5 # Revision: 110724 # Note: The license indicated above applies to this file. It doesn't # apply to MegaZeux, or to any files derived from that package. #--------------------------------------------------------------------- # license information #--------------------------------------------------------------------- # This section may not be modified except as approved by the author or # licensor, or to make non-content changes such as adjustments to par- # agraph formatting or white space. # This version of this software is distributed under the following # license: # # Creative Commons Attribution-NonCommercial-ShareAlike 2.5 # You may use, modify, and redistribute this software without fees or # royalties, but only under the terms and conditions set forth by the # license. In particular, copies and derived works cannot be used for # commercial purposes. Additionally, the license propagates to copies # and derived works. Furthermore, you must provide attribution "in the # manner specified by the author or licensor". The latter point is # discussed below. # The author [and licensor] hereby specifies that attribution must be # handled in the following manner: a. If the software is interactive, # any About or Credits dialog boxes, windows, or output text provided # by the original version must be preserved and readily accessible to # the end user at runtime. b. If the software is non-interactive, or # if it does not provide About or Credits dialog boxes, windows, or # output text, the operating system and/or desktop environment used # must provide attribution that is visible and/or readily accessible # to the end user at runtime. # The following techniques do not meet the attribution requirements: # Attribution through text files, attribution through printed docu- # mentation, verbal attribution, or postings on external web sites # [i.e., web sites that are not an intrinsic local component of the # operating system or desktop environment used]. These examples are # provided for illustrative purposes only. # It should be noted that trademarks are an additional issue. If this # software uses any trademarks, trademark-related restrictions may # apply. # This is not a complete explanation of the terms and conditions in- # volved. For more information, see the Creative Commons Attribution- # NonCommercial-ShareAlike 2.5 license. #--------------------------------------------------------------------- # explanation #--------------------------------------------------------------------- # 1. Overview: # This program (megazeux) is a simple GUI that provides a selection # screen for MegaZeux worlds and launches MegaZeux using a world chos- # en from the screen. #--------------------------------------------------------------------- # 2. Requirements: # At the GUI level, this program requires Perl 5, Perl-Gtk2, LACSUB, # and "glxinfo". These components are standard, except for LACSUB. You # should be able to obtain LACSUB from the same place as this file. # Note: LACSUB (like this file) is distributed under a Creative Com- # mons license. #--------------------------------------------------------------------- # standard module setup #--------------------------------------------------------------------- require 5.6.1; use strict; use Carp; use warnings; # Trap warnings $SIG {__WARN__} = sub { die @_; }; #--------------------------------------------------------------------- # add CPAN module[s] #--------------------------------------------------------------------- use Gtk2 '-init'; use Gtk2::SimpleList; use Gtk2::Gdk::Keysyms; #--------------------------------------------------------------------- # add LACSUB module[s] #--------------------------------------------------------------------- use LACSUB::GUI ( @LACSUB::GUI::EXPORT_OK ); #--------------------------------------------------------------------- # basic constants #--------------------------------------------------------------------- use constant ZERO => 0; # Zero use constant ONE => 1; # One use constant TWO => 2; # Two use constant FALSE => 0; # Boolean FALSE use constant TRUE => 1; # Boolean TRUE #--------------------------------------------------------------------- # program parameters #--------------------------------------------------------------------- my $DIR_BASE = '__META_PREFIX__'; my $DIR_BIN = "$DIR_BASE/bin"; my $DIR_DATA = "$DIR_BASE/data"; my $DIR_LEVELS = "$DIR_BASE/worlds"; my $ALERT_ICON_PATH = "$DIR_DATA/icons/alert.png"; my $MAIN_WIDTH = 700; # Main-window width (in pixels) my $MAIN_HEIGHT = 400; # Main-window height (in pixels) # Revision (or release) string my $REVISION = '110724'; #--------------------------------------------------------------------- # @ProgNames specifies single-word names for one or more programs that # are associated (directly or indirectly) with this package. At least # one name should be specified. Note: List order and/or alphabetic # case don't matter. # $ProgNames contains the strings listed by @ProgNames, separated by # vertical bars. # @ProgNames isn't used after $ProgNames is constructed. $ProgNames is # used to post-process message text. my @ProgNames = qw ( megazeux MegaZeux ); my $ProgNames = join '|', @ProgNames; undef @ProgNames; #--------------------------------------------------------------------- # $DEFAULT_PATTERN should be a Perl pattern string enclosed in paren- # theses. "megazeux" checks world names against the specified pattern. # Note: The check is done using base directory names. For the purposes # of this check, pathname components ignored. # If one world name matches the specified pattern (ignoring alphabetic # case), "megazeux" uses the world in question as a default. If # there's more than one match, an arbitrary selection is made. my $DEFAULT_PATTERN = '(no-default)'; #--------------------------------------------------------------------- # misc. global variables #--------------------------------------------------------------------- my $FlagDirectRendering; # Flag: Direct rendering is available my $FlagHighResolution; # Flag: High-resolution mode my $MainWindow; # GTK2 main window my %FileMap = (); # Maps file descriptions to pathnames # The following variables are Perl-Gtk2 objects: my $SimpleList; # SimpleList: List of level names #--------------------------------------------------------------------- # support routines #--------------------------------------------------------------------- # Future change: Document this routine. sub PanicDialog { my ($msg, $details) = @_; $msg = "" unless defined $msg; $msg =~ s@^\s+@@s; $msg =~ s@\s+\z@@s; $msg =~ s@\s+@ @gs; $msg = '???' if !length $msg; $msg = "#$msg" if $msg =~ m@^\d+\z@; $msg = ": $msg" unless $msg =~ m@^#@; $msg = " $msg" unless $msg =~ m@^:@; $details = "" unless defined $details; $details =~ s@^\s+@@s; $details =~ s@\s+\z@@s; $details =~ s@\s+@ @gs; if (!length ($details)) { $details = << 'END'; # 'END' must be single-quoted here This might be an I/O problem, a privileges problem, or a bug in the program. END } my $text = << "END"; # "END" must be double-quoted here

Internal error$msg

$details

END my %args = ( -dimensions => '500x225' , -text => $text , -title => 'Internal error' , -action_quit => "quit" , -top_space => 2 ); $args {-icon_path} = $ALERT_ICON_PATH if defined ($ALERT_ICON_PATH) && (-f $ALERT_ICON_PATH) && (-r $ALERT_ICON_PATH) && (-B $ALERT_ICON_PATH); &SimpleDialogBox (%args); undef; } #--------------------------------------------------------------------- # "CheckDirectRendering" checks the status of direct rendering and # sets the associated global flag appropriately. Note: If the flag in # question has already been set, this code simply returns. sub CheckDirectRendering { return if defined $FlagDirectRendering; my $str; # Scratch $str = `glxinfo 2>&1`; $str = "" unless defined $str; # Is direct rendering supported? if ($str =~ m@direct rendering: Yes@) { # Yes $FlagDirectRendering = TRUE; } else { # No $FlagDirectRendering = FALSE; } undef; } #--------------------------------------------------------------------- # "ExecTarget" runs the target program or passes control to a new # screen. The details are as follows: # "ExecTarget" assumes that $SimpleList is the current selection list # and that the user has selected one of the entries in $SimpleList. # This version of "ExecTarget" supports one entry type: # # a. Any string that's a valid %FileMap key. # In case (a), "ExecTarget" looks up the specified string using # "%FileMap". One result type is supported: # # a. A directrory pathname. This result tells "ExecTarget" to use # the megazeux world stored in the specified directory. # # "ExecTarget" uses "system" (as opposed to "exec") to run the target # program. This allows "ExecTarget" to clean up temporary files after # the target program exits. #--------------------------------------------------------------------- sub ExecTarget { my $n; # Scratch (integer) my $str; # Scratch (string ) my $datafile; # data-file pathname (or a meta-symbol # that selects a data-file mode) #--------------------------------------------------------------------- # Identify selected level [or mode]. my ($model, $iter) = $SimpleList->get_selection->get_selected; my $selected = $model->get ($iter, ZERO); # See notes preceding this routine $datafile = $FileMap {$selected}; # Consistency check &PanicDialog ("#$REVISION-0001") unless defined $datafile; # Build target-file name $selected = lc ($selected); $selected =~ s@ +@_@g; $datafile = "$datafile/$selected.mzx"; print "Running $datafile\n"; #--------------------------------------------------------------------- # Get initial display dimensions (if possible). my $X11DIM; $str = `/laclin/lacutil/getx11dim 2>&1`; $str = "" unless defined $str; $str =~ s@\s+\z@@s; $X11DIM = $str if $str =~ m@^\d+x\d+\z@; #--------------------------------------------------------------------- # Run the target program. @ARGV = (); push (@ARGV, 'fullscreen=1') if $FlagDirectRendering; push (@ARGV, $datafile); system "$DIR_BASE/bin/mzxrun", @ARGV; #--------------------------------------------------------------------- # Fix resulting display problems (if necessary). if (defined ($X11DIM)) { $str = `/laclin/lacutil/getx11dim 2>&1`; $str = "" unless defined $str; $str =~ s@\s+\z@@s; system "/laclin/lacutil/setx11dim --fast $X11DIM" unless $str eq $X11DIM; } #--------------------------------------------------------------------- # Wrap it up. exit ZERO; } #--------------------------------------------------------------------- # special-key handler #--------------------------------------------------------------------- sub SpecialKeyHandler { my $widget = shift; my $event = shift; my $keypress = $event->keyval; if ($keypress == $Gtk2::Gdk::Keysyms {Escape}) { Gtk2->main_quit; $MainWindow->destroy; exit (ONE); } if ($keypress == $Gtk2::Gdk::Keysyms {KP_Enter} || $keypress == $Gtk2::Gdk::Keysyms {Return }) { &ExecTarget(); # Shouldn't get here &PanicDialog ("#$REVISION-0002"); #ifdef NOTDEF # Not presently used # return TRUE; # Consume the event #endif } return FALSE; # Pass the event on to GTK2 } #--------------------------------------------------------------------- # selection-window setup routine #--------------------------------------------------------------------- # Future change: Document this routine. sub RunSelectionWindow { my (%args) = @_; # Argument list my $str; # Scratch #--------------------------------------------------------------------- # Extract arguments. my $ref_list = $args { -ref_list }; my $text = $args { -text }; my $title_list = $args { -title_list }; my $title_main = $args { -title_main }; &PanicDialog ("#$REVISION-0003") unless defined ($ref_list ) || !defined ($text) || !defined ($title_list) || !defined ($title_main); #--------------------------------------------------------------------- # Close old window (if necessary). if (defined $MainWindow) { Gtk2->main_quit; $MainWindow->destroy; undef $MainWindow; } #--------------------------------------------------------------------- # Create main window. $MainWindow = Gtk2::Window->new; $MainWindow->set_position ('GTK_WIN_POS_CENTER'); $MainWindow->set_title ($title_main); $MainWindow->signal_connect (delete_event => sub { Gtk2->main_quit; TRUE; }); $MainWindow->set_default_size ($MAIN_WIDTH, $MAIN_HEIGHT); my $white = Gtk2::Gdk::Color->new (0xFFFF,0xFFFF,0xFFFF); $MainWindow->modify_bg ('normal', $white); $MainWindow->signal_connect ('key_release_event' => \&SpecialKeyHandler); #--------------------------------------------------------------------- # Create some regions. my $vbox = Gtk2::VBox->new (FALSE, 6); $MainWindow->add ($vbox); my $frame2 = Gtk2::Frame->new(); $vbox->pack_start ($frame2, TRUE, TRUE, ZERO); $frame2->set_border_width (3); #--------------------------------------------------------------------- # Create a Gtk2 "SimpleList" for the level-name list. $SimpleList = Gtk2::SimpleList->new ($title_list => 'text'); for (@$ref_list) { $str = $_; $FileMap {$_} = $FileMap {$str} if s@^=\d+@=@; $FileMap {$_} = $FileMap {$str} if s@^= default level\z@(default level)@; } # This part is admittedly complicated @{$SimpleList->{data}} = map { $_ = [ $_ ]; } @$ref_list; $SimpleList->signal_connect (row_activated => \&ExecTarget); $SimpleList->select (ZERO); #--------------------------------------------------------------------- # Put the "SimpleList" in a Gtk2 "ScrolledWindow". my $ListWindow = Gtk2::ScrolledWindow->new (undef, undef); $ListWindow -> set_policy ('automatic', 'automatic'); $ListWindow -> add ($SimpleList); $text .= << 'END';

END #--------------------------------------------------------------------- # Create a Gtk2 "TextView" for the message text. my $textview = &LACGTK2_CreateTextView ( -text => $text , -top_space => ONE ); #--------------------------------------------------------------------- # Assemble all the pieces. my $FrameText = Gtk2::Frame->new ('Instructions'); $FrameText -> set_border_width (3); $FrameText -> add ($textview); my $RightSide = Gtk2::VBox->new (FALSE, 6); $RightSide -> pack_start ($FrameText , TRUE , 1, 0); my $MainTable = Gtk2::Table->new (1, 4, TRUE); $MainTable -> attach_defaults ($ListWindow , 0, 1, 0, 1); $MainTable -> attach_defaults ($RightSide , 1, 4, 0, 1); $frame2 -> add ($MainTable); #--------------------------------------------------------------------- # Add OK/Quit buttons. &LACGTK2_AddButtons ( -vbox => $vbox , -action_ok => '&ExecTarget' , -action_quit => 'quit' ); #--------------------------------------------------------------------- # Make everything visible. $MainWindow->show_all; #--------------------------------------------------------------------- # Wrap it up. Gtk2->main; # Start Gtk2 main loop undef; } #--------------------------------------------------------------------- # normal level-selection screen #--------------------------------------------------------------------- sub NormalScreen { my $dirent; # Directory entry my $str; # Scratch #--------------------------------------------------------------------- # Initial setup. &CheckDirectRendering(); # Check status of direct rendering #--------------------------------------------------------------------- # Build list of levels. my $DEFAULT_PATH; opendir (DIR, $DIR_LEVELS) || &PanicDialog ("#$REVISION-0004: $DIR_LEVELS"); while (defined ($dirent = readdir (DIR))) { next unless $dirent =~ m@^([a-z0-9_\-]+)\z@i; my $path = "$DIR_LEVELS/$dirent"; next unless -d $path; $str = $1; $str =~ s@_+@ @g; $str =~ s@(^| )([a-z])@$1 . uc ($2)@geis; $FileMap {$str} = $path; $str = $dirent; $DEFAULT_PATH = $path if $str =~ m@$DEFAULT_PATTERN@i; } closedir DIR; $FileMap {'=0 default level'} = $DEFAULT_PATH if defined $DEFAULT_PATH; #--------------------------------------------------------------------- # Define message text (with tags). # Notes: # # a. The message text can use certain HTML-like tags, but HTML per se # isn't supported. For more information, see the LACSUB code. # # b.