/********************************************************************************
* *
* A d d i t i o n a l F O X I n c l u d e F i l e F o r 3 D *
* *
*********************************************************************************
* Copyright (C) 1997,2024 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see *
********************************************************************************/
#ifndef FX3D_H
#define FX3D_H
// OpenGL includes
#ifdef WIN32
#ifndef STRICT
#define STRICT
#endif
#include
#undef max
#undef min
#endif
#ifdef HAVE_GL_H
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES 1
#endif
#include
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif
#ifndef GLAPI
#define GLAPI
#endif
#ifdef HAVE_GLU_H
#include
#endif
// Additional FOX includes
#include "FXVec2f.h"
#include "FXVec2d.h"
#include "FXVec3f.h"
#include "FXVec3d.h"
#include "FXVec4f.h"
#include "FXVec4d.h"
#include "FXQuatf.h"
#include "FXQuatd.h"
#include "FXMat2f.h"
#include "FXMat2d.h"
#include "FXMat3f.h"
#include "FXMat3d.h"
#include "FXMat4f.h"
#include "FXMat4d.h"
#include "FXRangef.h"
#include "FXRanged.h"
#include "FXSpheref.h"
#include "FXSphered.h"
#include "FXExtentf.h"
#include "FXExtentd.h"
#include "FXComplexf.h"
#include "FXComplexd.h"
#include "FXGLVisual.h"
#include "FXGLContext.h"
#include "FXGLCanvas.h"
#include "FXGLViewer.h"
#include "FXGLObject.h"
#ifndef FX_NO_GLOBAL_NAMESPACE
using namespace FX;
#endif
#endif