/******************************************************************************** * * * T a b I t e m W i d g e t * * * ********************************************************************************* * Copyright (C) 1997,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXTABITEM_H #define FXTABITEM_H #ifndef FXLABEL_H #include "FXLabel.h" #endif namespace FX { /// Tab Item orientations which affect border enum { TAB_TOP = 0, // Top side tabs TAB_LEFT = 0x00800000, // Left side tabs TAB_RIGHT = 0x01000000, // Right side tabs TAB_BOTTOM = 0x01800000, // Bottom side tabs TAB_TOP_NORMAL = JUSTIFY_NORMAL|ICON_BEFORE_TEXT|TAB_TOP|FRAME_RAISED|FRAME_THICK, TAB_BOTTOM_NORMAL= JUSTIFY_NORMAL|ICON_BEFORE_TEXT|TAB_BOTTOM|FRAME_RAISED|FRAME_THICK, TAB_LEFT_NORMAL = JUSTIFY_LEFT|JUSTIFY_CENTER_Y|ICON_BEFORE_TEXT|TAB_LEFT|FRAME_RAISED|FRAME_THICK, TAB_RIGHT_NORMAL = JUSTIFY_LEFT|JUSTIFY_CENTER_Y|ICON_BEFORE_TEXT|TAB_RIGHT|FRAME_RAISED|FRAME_THICK }; class FXTabBar; /** * A tab item is placed in a tab bar or tab book. * When selected, the tab item sends a message to its * parent, and causes itself to become the active tab, * and raised slightly above the other tabs. * In the tab book, activating a tab item also causes * the corresponding panel to be raised to the top. */ class FXAPI FXTabItem : public FXLabel { FXDECLARE(FXTabItem) protected: FXTabItem(){} private: FXTabItem(const FXTabItem&); FXTabItem& operator=(const FXTabItem&); public: long onPaint(FXObject*,FXSelector,void*); long onFocusIn(FXObject*,FXSelector,void*); long onFocusOut(FXObject*,FXSelector,void*); long onUngrabbed(FXObject*,FXSelector,void*); long onLeftBtnPress(FXObject*,FXSelector,void*); long onLeftBtnRelease(FXObject*,FXSelector,void*); long onKeyPress(FXObject*,FXSelector,void*); long onKeyRelease(FXObject*,FXSelector,void*); long onHotKeyPress(FXObject*,FXSelector,void*); long onHotKeyRelease(FXObject*,FXSelector,void*); public: /// Construct a tab item FXTabItem(FXTabBar* p,const FXString& text,FXIcon* ic=0,FXuint opts=TAB_TOP_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD); /// Returns true because a tab item can receive focus virtual FXbool canFocus() const; /// Return current tab item orientation FXuint getTabOrientation() const; /// Change tab item orientation void setTabOrientation(FXuint style); }; } #endif