/******************************************************************************** * * * T a b B o o k W i d g e t * * * ********************************************************************************* * Copyright (C) 1997,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXTABBOOK_H #define FXTABBOOK_H #ifndef FXTABBAR_H #include "FXTabBar.h" #endif namespace FX { /** * The tab book layout manager arranges pairs of children; * the even numbered children (0,2,4,...) are usually tab items, * and are placed on the top. The odd numbered children are * usually layout managers, and are placed below; all the odd * numbered children are placed on top of each other, similar * to the switcher widget. When the user presses one of the * tab items, the tab item is raised above the neighboring tabs, * and the corresponding panel is raised to the top. * Thus, a tab book can be used to present many GUI controls * in a small space by placing several panels on top of each * other and using tab items to select the desired panel. * When one of the tab items is pressed, the tab book's setCurrent() * is called with notify=true. Thus causes the tab book to send a * SEL_COMMAND message to its target, with the currently active * tab index in the void pointer. */ class FXAPI FXTabBook : public FXTabBar { FXDECLARE(FXTabBook) protected: FXTabBook(){} private: FXTabBook(const FXTabBook&); FXTabBook& operator=(const FXTabBook&); public: long onPaint(FXObject*,FXSelector,void*); long onFocusNext(FXObject*,FXSelector,void*); long onFocusPrev(FXObject*,FXSelector,void*); long onFocusUp(FXObject*,FXSelector,void*); long onFocusDown(FXObject*,FXSelector,void*); long onFocusLeft(FXObject*,FXSelector,void*); long onFocusRight(FXObject*,FXSelector,void*); long onCmdOpenItem(FXObject*,FXSelector,void*); public: /// Construct tab book FXTabBook(FXComposite* p,FXObject* tgt=nullptr,FXSelector sel=0,FXuint opts=TABBOOK_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_SPACING,FXint pr=DEFAULT_SPACING,FXint pt=DEFAULT_SPACING,FXint pb=DEFAULT_SPACING); /** * Change currently active tab item; this raises the active tab item * slightly above the neighboring tab items. If notify=true then the * tab bar will also send a SEL_COMMAND message to its target, containing * the currently active tab index in the void pointer. */ virtual void setCurrent(FXint index,FXbool notify=false); /// Perform layout virtual void layout(); /// Return default width virtual FXint getDefaultWidth(); /// Return default height virtual FXint getDefaultHeight(); }; } #endif