/******************************************************************************** * * * T a b B a r W i d g e t * * * ********************************************************************************* * Copyright (C) 1997,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXTABBAR_H #define FXTABBAR_H #ifndef FXPACKER_H #include "FXPacker.h" #endif namespace FX { /// Tab Book options enum { TABBOOK_TOPTABS = 0, /// Tabs on top (default) TABBOOK_BOTTOMTABS = 0x00020000, /// Tabs on bottom TABBOOK_SIDEWAYS = 0x00040000, /// Tabs on left TABBOOK_LEFTTABS = TABBOOK_SIDEWAYS|TABBOOK_TOPTABS, /// Tabs on left TABBOOK_RIGHTTABS = TABBOOK_SIDEWAYS|TABBOOK_BOTTOMTABS, /// Tabs on right TABBOOK_NORMAL = TABBOOK_TOPTABS /// Normal tabs }; /** * The tab bar layout manager arranges tab items side by side, * and raises the active tab item above the neighboring tab items. * In a the horizontal arrangement, the tab bar can have the tab * items on the top or on the bottom. In the vertical arrangement, * the tabs can be on the left or on the right. * When one of the tab items is pressed, the tab bar's setCurrent() * is called with notify=true. Thus causes the tab bar to send a * SEL_COMMAND message to its target, with the currently active * tab index in the void pointer. */ class FXAPI FXTabBar : public FXPacker { FXDECLARE(FXTabBar) protected: FXint current; // Current tab index FXint shift; // Shift amount protected: FXTabBar(){} private: FXTabBar(const FXTabBar&); FXTabBar& operator=(const FXTabBar&); public: long onPaint(FXObject*,FXSelector,void*); long onFocusNext(FXObject*,FXSelector,void*); long onFocusPrev(FXObject*,FXSelector,void*); long onFocusUp(FXObject*,FXSelector,void*); long onFocusDown(FXObject*,FXSelector,void*); long onFocusLeft(FXObject*,FXSelector,void*); long onFocusRight(FXObject*,FXSelector,void*); long onCmdOpenItem(FXObject*,FXSelector,void*); long onCmdSetValue(FXObject*,FXSelector,void*); long onCmdSetIntValue(FXObject*,FXSelector,void*); long onCmdGetIntValue(FXObject*,FXSelector,void*); long onCmdOpen(FXObject*,FXSelector,void*); long onUpdOpen(FXObject*,FXSelector,void*); public: enum { ID_OPEN_ITEM=FXPacker::ID_LAST, /// Sent from one of the FXTabItems ID_OPEN_FIRST, /// Switch to panel ID_OPEN_FIRST+i ID_OPEN_SECOND, ID_OPEN_THIRD, ID_OPEN_FOURTH, ID_OPEN_FIFTH, ID_OPEN_SIXTH, ID_OPEN_SEVENTH, ID_OPEN_EIGHTH, ID_OPEN_NINETH, ID_OPEN_TENTH, ID_OPEN_LAST=ID_OPEN_FIRST+100, ID_LAST }; public: /// Construct a tab bar FXTabBar(FXComposite* p,FXObject* tgt=nullptr,FXSelector sel=0,FXuint opts=TABBOOK_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_SPACING,FXint pr=DEFAULT_SPACING,FXint pt=DEFAULT_SPACING,FXint pb=DEFAULT_SPACING); /// Return default width virtual FXint getDefaultWidth(); /// Return default height virtual FXint getDefaultHeight(); /// Perform layout virtual void layout(); /** * Change currently active tab item; this raises the active tab item * slightly above the neighboring tab items. If notify=true then the * tab bar will also send a SEL_COMMAND message to its target, containing * the currently active tab index in the void pointer. */ virtual void setCurrent(FXint index,FXbool notify=false); /// Return the currently active tab item FXint getCurrent() const { return current; } /// Return tab bar style FXuint getTabStyle() const; /// Change tab tab style void setTabStyle(FXuint style); /// Save to stream virtual void save(FXStream& store) const; /// Load from stream virtual void load(FXStream& store); }; } #endif