/******************************************************************************** * * * S h e l l W i n d o w W i d g e t * * * ********************************************************************************* * Copyright (C) 1997,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXSHELL_H #define FXSHELL_H #ifndef FXCOMPOSITE_H #include "FXComposite.h" #endif namespace FX { /** * The Shell widget is used as the base class for top level windows, i.e. * windows which are direct children of the root window. */ class FXAPI FXShell : public FXComposite { FXDECLARE(FXShell) protected: FXShell(){} FXShell(FXApp* a,FXuint opts,FXint x,FXint y,FXint w,FXint h); FXShell(FXWindow* own,FXuint opts,FXint x,FXint y,FXint w,FXint h); private: FXShell(const FXShell&); FXShell &operator=(const FXShell&); public: long onLayout(FXObject*,FXSelector,void*); long onConfigure(FXObject*,FXSelector,void*); long onKeyPress(FXObject*,FXSelector,void*); long onKeyRelease(FXObject*,FXSelector,void*); long onFocusNext(FXObject*,FXSelector,void*); long onFocusPrev(FXObject*,FXSelector,void*); public: enum { ID_LAYOUT=FXComposite::ID_LAST, ID_LAST }; public: /// Create server-side resources virtual void create(); /// Mark this window's layout as dirty virtual void recalc(); /// Move the focus to this window virtual void setFocus(); /// Remove the focus from this window virtual void killFocus(); /// Destroy shell virtual ~FXShell(); }; } #endif