/******************************************************************************** * * * S c r o l l A r e a W i d g e t * * * ********************************************************************************* * Copyright (C) 1997,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXSCROLLAREA_H #define FXSCROLLAREA_H #ifndef FXCOMPOSITE_H #include "FXComposite.h" #endif namespace FX { /// Scrollbar options enum { SCROLLERS_NORMAL = 0, /// Show the scrollbars when needed HSCROLLER_ALWAYS = 0x00008000, /// Always show horizontal scrollers HSCROLLER_NEVER = 0x00010000, /// Never show horizontal scrollers VSCROLLER_ALWAYS = 0x00020000, /// Always show vertical scrollers VSCROLLER_NEVER = 0x00040000, /// Never show vertical scrollers HSCROLLING_ON = 0, /// Horizontal scrolling turned on (default) HSCROLLING_OFF = HSCROLLER_NEVER|HSCROLLER_ALWAYS, /// Horizontal scrolling turned off VSCROLLING_ON = 0, /// Vertical scrolling turned on (default) VSCROLLING_OFF = VSCROLLER_NEVER|VSCROLLER_ALWAYS, /// Vertical scrolling turned off SCROLLERS_TRACK = 0, /// Scrollers track continuously for smooth scrolling SCROLLERS_DONT_TRACK = 0x00080000 /// Scrollers don't track continuously }; class FXScrollBar; class FXScrollCorner; /** * The scroll area widget manages a content area and a viewport * area through which the content is viewed. When the content area * becomes larger than the viewport area, scrollbars are placed to * permit viewing of the entire content by scrolling the content. * Depending on the mode, scrollbars may be displayed on an as-needed * basis, always, or never. * Normally, the scroll area's size and the content's size are independent; * however, it is possible to disable scrolling in the horizontal * (vertical) direction. In this case, the content width (height) * will influence the width (height) of the scroll area widget. * For content which is time-consuming to repaint, continuous * scrolling may be turned off. * Mouse wheel in content area scrolls vertically, unless vertical * scrolling is disabled. If both directions have scrolling disabled, * mouse wheel is not processed. Subclasses may interpret wheel * events differently. */ class FXAPI FXScrollArea : public FXComposite { FXDECLARE(FXScrollArea) protected: FXScrollBar *horizontal; // Horizontal scroll bar FXScrollBar *vertical; // Vertical scroll bar FXScrollCorner *corner; // Scroll corner FXint pos_x; // X scroll position (pos_x<=0) FXint pos_y; // Y scroll position (pos_y<=0) protected: FXScrollArea(); FXScrollArea(FXComposite* p,FXuint opts,FXint x,FXint y,FXint w,FXint h); virtual void moveContents(FXint x,FXint y); FXbool startAutoScroll(FXEvent *event,FXbool onlywheninside=false); void stopAutoScroll(); void placeScrollBars(FXint vw,FXint vh); private: FXScrollArea(const FXScrollArea&); FXScrollArea &operator=(const FXScrollArea&); public: long onMouseWheel(FXObject*,FXSelector,void*); long onHScrollerChanged(FXObject*,FXSelector,void*); long onVScrollerChanged(FXObject*,FXSelector,void*); long onHScrollerDragged(FXObject*,FXSelector,void*); long onVScrollerDragged(FXObject*,FXSelector,void*); long onAutoScroll(FXObject*,FXSelector,void*); public: enum { ID_AUTOSCROLL=FXComposite::ID_LAST, ID_VSCROLLED, ID_HSCROLLED, ID_LAST }; public: /// Set the current position void setPosition(FXint x,FXint y); /// Get the current position void getPosition(FXint& x,FXint& y) const { x=pos_x; y=pos_y; } /// Return content area x position FXint getContentX() const { return pos_x; } /// Return content area y position FXint getContentY() const { return pos_y; } /// Return content area width virtual FXint getContentWidth(); /// Return content area height virtual FXint getContentHeight(); /// Return visible scroll-area x position virtual FXint getVisibleX() const; /// Return visible scroll-area y position virtual FXint getVisibleY() const; /// Return visible scroll-area width virtual FXint getVisibleWidth() const; /// Return visible scroll-area height virtual FXint getVisibleHeight() const; /// Return default width virtual FXint getDefaultWidth(); /// Return default height virtual FXint getDefaultHeight(); /// Perform layout virtual void layout(); /// Return true if horizontally scrollable FXbool isHorizontalScrollable() const; /// Return true if vertically scrollable FXbool isVerticalScrollable() const; /// Change scroll style void setScrollStyle(FXuint style); /// Return scroll style FXuint getScrollStyle() const; /// Return a pointer to the horizontal scrollbar FXScrollBar* horizontalScrollBar() const { return horizontal; } /// Return a pointer to the vertical scrollbar FXScrollBar* verticalScrollBar() const { return vertical; } /// Save to a stream virtual void save(FXStream& store) const; /// Load from a stream virtual void load(FXStream& store); /// Destructor virtual ~FXScrollArea(); }; } #endif