/********************************************************************************
* *
* R e c t a n g l e C l a s s *
* *
*********************************************************************************
* Copyright (C) 1994,2024 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see *
********************************************************************************/
#ifndef FXRECTANGLE_H
#define FXRECTANGLE_H
#ifndef FXPOINT_H
#include "FXPoint.h"
#endif
namespace FX {
/// Rectangle
class FXAPI FXRectangle {
public:
FXshort x;
FXshort y;
FXshort w;
FXshort h;
public:
/// Constructors
FXRectangle(){ }
FXRectangle(FXshort xx,FXshort yy,FXshort ww,FXshort hh):x(xx),y(yy),w(ww),h(hh){ }
FXRectangle(const FXRectangle& src):x(src.x),y(src.y),w(src.w),h(src.h){ }
FXRectangle(const FXPoint& p,const FXSize& s):x(p.x),y(p.y),w(s.w),h(s.h){ }
FXRectangle(const FXPoint& topleft,const FXPoint& bottomright):x(topleft.x),y(topleft.y),w(bottomright.x-topleft.x+1),h(bottomright.y-topleft.y+1){ }
/// Test if empty
FXbool empty() const { return w<=0 || h<=0; }
/// Test if zero
FXbool operator!() const { return x==0 && y==0 && w==0 && h==0; }
/// Equality
FXbool operator==(const FXRectangle& r) const { return x==r.x && y==r.y && w==r.w && h==r.h; }
FXbool operator!=(const FXRectangle& r) const { return x!=r.x || y!=r.y || w!=r.w || h!=r.h; }
/// Point in rectangle
FXbool contains(const FXPoint& p) const { return x<=p.x && y<=p.y && p.x>(FXStream& store,FXRectangle& r);
}
#endif