/******************************************************************************** * * * R a n d o m N u m b e r G e n e r a t o r * * * ********************************************************************************* * Copyright (C) 2007,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXRANDOM_H #define FXRANDOM_H namespace FX { /** * FXRandom provides a thread-safe random number generator with a period * of around 1.84E19. */ class FXAPI FXRandom { private: FXulong state; public: /** * Construct random generator with default seed value. */ FXRandom(); /** * Construct random generator with given seed s. * A good source of seed values may be the FXThread::time() function. */ FXRandom(FXulong s); /** * Initialize this random generator with the state of another. */ FXRandom(const FXRandom& s):state(s.state){} /** * Assignment state from another random generator. */ FXRandom& operator=(const FXRandom& s){ state=s.state; return *this; } /** * Generate next state of the random generator. */ FXulong next(); /** * Change state of random generator with new seed s. */ void seed(FXulong s); /** * Get state of random generator. */ FXulong getState() const { return state; } /** * Set state of random generator. Ensure state is not zero!. */ void setState(FXulong s){ state=s; } /** * Draw random unsigned long, uniformly distributed. */ FXulong randLong(); /** * Draw random float, uniformly distributed between 0 and 1. */ FXfloat randFloat(); /** * Draw random double, uniformly distributed between 0 and 1. */ FXdouble randDouble(); }; } #endif