/******************************************************************************** * * * R a d i o B u t t o n W i d g e t * * * ********************************************************************************* * Copyright (C) 1998,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXRADIOBUTTON_H #define FXRADIOBUTTON_H #ifndef FXLABEL_H #include "FXLabel.h" #endif namespace FX { /// RadioButton flags enum { RADIOBUTTON_AUTOGRAY = 0x00800000, /// Automatically gray out when not updated RADIOBUTTON_AUTOHIDE = 0x01000000, /// Automatically hide when not updated RADIOBUTTON_NORMAL = JUSTIFY_NORMAL|ICON_BEFORE_TEXT }; /** * A radio button is a tri-state button. Normally, it is either * TRUE or FALSE; a third state MAYBE may be set to indicate that no selection * has been made yet by the user, or that the state is ambiguous. * When pressed, the radio button sets its state to TRUE and sends a SEL_COMMAND * to its target, and the message data set to the state of the radio button, * of the type FXbool. * A group of radio buttons can be made mutually exclusive by linking them * to a common data target. Alternatively, an application can implement a * common SEL_UPDATED handler to check and uncheck radio buttons as appropriate. */ class FXAPI FXRadioButton : public FXLabel { FXDECLARE(FXRadioButton) protected: FXColor radioColor; // Color of radio ball FXColor diskColor; // Color of radio disk FXuchar check; // Radio state FXuchar oldcheck; // Old radio state protected: FXRadioButton(); private: FXRadioButton(const FXRadioButton&); FXRadioButton &operator=(const FXRadioButton&); public: long onPaint(FXObject*,FXSelector,void*); long onUpdate(FXObject*,FXSelector,void*); long onEnter(FXObject*,FXSelector,void*); long onLeave(FXObject*,FXSelector,void*); long onFocusIn(FXObject*,FXSelector,void*); long onFocusOut(FXObject*,FXSelector,void*); long onUngrabbed(FXObject*,FXSelector,void*); long onLeftBtnPress(FXObject*,FXSelector,void*); long onLeftBtnRelease(FXObject*,FXSelector,void*); long onKeyPress(FXObject*,FXSelector,void*); long onKeyRelease(FXObject*,FXSelector,void*); long onHotKeyPress(FXObject*,FXSelector,void*); long onHotKeyRelease(FXObject*,FXSelector,void*); long onCheck(FXObject*,FXSelector,void*); long onUncheck(FXObject*,FXSelector,void*); long onUnknown(FXObject*,FXSelector,void*); long onCmdSetValue(FXObject*,FXSelector,void*); long onCmdSetIntValue(FXObject*,FXSelector,void*); long onCmdGetIntValue(FXObject*,FXSelector,void*); public: /// Construct new radio button FXRadioButton(FXComposite* p,const FXString& text,FXObject* tgt=nullptr,FXSelector sel=0,FXuint opts=RADIOBUTTON_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD); /// Returns true because a radio button can receive focus virtual FXbool canFocus() const; /// Get default width virtual FXint getDefaultWidth(); /// Get default height virtual FXint getDefaultHeight(); /// Set radio button state (TRUE, FALSE or MAYBE) void setCheck(FXuchar s=true,FXbool notify=false); /// Get radio button state (TRUE, FALSE or MAYBE) FXuchar getCheck() const { return check; } /// Change radio button style void setRadioButtonStyle(FXuint style); /// Return current radio button style FXuint getRadioButtonStyle() const; /// Get the radio ball color FXColor getRadioColor() const { return radioColor; } /// Set the radio ball color void setRadioColor(FXColor clr); /// Get the radio disk color FXColor getDiskColor() const { return diskColor; } /// Set the radio disk color void setDiskColor(FXColor clr); /// Save radio button to a stream virtual void save(FXStream& store) const; /// Load radio button from a stream virtual void load(FXStream& store); }; } #endif