/******************************************************************************** * * * Q u e u e O f P o i n t e r s * * * ********************************************************************************* * Copyright (C) 2006,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXPTRQUEUE_H #define FXPTRQUEUE_H namespace FX { /// Queue of void pointers class FXAPI FXPtrQueue { private: FXPtrList list; // List of pointers volatile FXival head; // Write side volatile FXival tail; // Read side private: FXPtrQueue(const FXPtrQueue&); FXPtrQueue &operator=(const FXPtrQueue&); public: /// Create initially empty queue FXPtrQueue(); /// Create queue with initial size FXPtrQueue(FXival sz); /// Change size of queue; return true if success FXbool setSize(FXival sz); /// Return size FXival getSize() const { return list.no(); } /// Return number of used slots FXival getUsed() const; /// Return number of free slots FXival getFree() const; /// Check if queue is full FXbool isFull() const; /// Check if queue is empty FXbool isEmpty() const; /// Add item to queue, return true if success FXbool push(FXptr ptr); /// Peek for item FXbool peek(FXptr& ptr); /// Remove item from queue, return true if success FXbool pop(FXptr& ptr); /// Drop item from queue, return true if success FXbool pop(); /// Destroy queue ~FXPtrQueue(); }; /// Queue of pointers to TYPE template class FXPtrQueueOf : public FXPtrQueue { public: FXPtrQueueOf(){} FXPtrQueueOf(FXuint sz):FXPtrQueue(sz){} FXbool push(TYPE* ptr){ return FXPtrQueue::push((FXptr)ptr); } FXbool peek(TYPE*& ptr){ return FXPtrQueue::peek((FXptr&)ptr); } FXbool pop(TYPE*& ptr){ return FXPtrQueue::pop((FXptr&)ptr); } }; } #endif