/******************************************************************************** * * * M e n u R a d i o W i d g e t * * * ********************************************************************************* * Copyright (C) 2002,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXMENURADIO_H #define FXMENURADIO_H #ifndef FXMENUCOMMAND_H #include "FXMenuCommand.h" #endif namespace FX { /** * The menu radio widget is used to invoke a command in the * application from a menu. Menu commands may reflect * the state of the application by graying out, becoming hidden, * or by a bullit. * When activated, a menu radio sends a SEL_COMMAND to its target; * the void* argument of the message contains the new state. * A collection of menu radio widgets which belong to each other * is supposed to be updated by a common SEL_UPDATE handler to * properly maintain the state between them. */ class FXAPI FXMenuRadio : public FXMenuCommand { FXDECLARE(FXMenuRadio) protected: FXColor radioColor; // Color of the radio FXuchar check; // State of menu protected: FXMenuRadio(); private: FXMenuRadio(const FXMenuRadio&); FXMenuRadio &operator=(const FXMenuRadio&); public: long onPaint(FXObject*,FXSelector,void*); long onButtonPress(FXObject*,FXSelector,void*); long onButtonRelease(FXObject*,FXSelector,void*); long onKeyPress(FXObject*,FXSelector,void*); long onKeyRelease(FXObject*,FXSelector,void*); long onHotKeyPress(FXObject*,FXSelector,void*); long onHotKeyRelease(FXObject*,FXSelector,void*); long onCheck(FXObject*,FXSelector,void*); long onUncheck(FXObject*,FXSelector,void*); long onUnknown(FXObject*,FXSelector,void*); long onCmdSetValue(FXObject*,FXSelector,void*); long onCmdSetIntValue(FXObject*,FXSelector,void*); long onCmdGetIntValue(FXObject*,FXSelector,void*); long onCmdAccel(FXObject*,FXSelector,void*); public: /// Construct a menu radio FXMenuRadio(FXComposite* p,const FXString& text,FXObject* tgt=nullptr,FXSelector sel=0,FXuint opts=0); /// Return default width virtual FXint getDefaultWidth(); /// Return default height virtual FXint getDefaultHeight(); /// Set radio button state (true, false or maybe) void setCheck(FXuchar s=true); /// Get radio button state (true, false or maybe) FXuchar getCheck() const { return check; } /// Get the radio background color FXColor getRadioColor() const { return radioColor; } /// Set the radio background color void setRadioColor(FXColor clr); /// Save menu to a stream virtual void save(FXStream& store) const; /// Load menu from a stream virtual void load(FXStream& store); }; } #endif