/******************************************************************************** * * * M e n u C o m m a n d W i d g e t * * * ********************************************************************************* * Copyright (C) 1997,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXMENUCOMMAND_H #define FXMENUCOMMAND_H #ifndef FXMENUCAPTION_H #include "FXMenuCaption.h" #endif namespace FX { /** * The menu command widget is used to invoke a command in the * application from a menu. Menu commands may reflect * the state of the application by graying out, or becoming hidden. * When activated, a menu command sends a SEL_COMMAND to its target. * When passing a tab-separated list of fields in the text parameters, the caption * text is set to the first field, the accelerator to the second field, and the * help text to the third field (see description of menu caption). * If an accelerator string is given, the corresponding accelerator key combination * is parsed out and installed into the menu pane's owner's accelerator table. * Note that this means owners of menu panes should delete their menupanes properly * upon destruction. */ class FXAPI FXMenuCommand : public FXMenuCaption { FXDECLARE(FXMenuCommand) protected: FXString accel; // Accelerator string FXHotKey acckey; // Accelerator key protected: FXMenuCommand(); private: FXMenuCommand(const FXMenuCommand&); FXMenuCommand &operator=(const FXMenuCommand&); public: long onPaint(FXObject*,FXSelector,void*); long onEnter(FXObject*,FXSelector,void*); long onLeave(FXObject*,FXSelector,void*); long onButtonPress(FXObject*,FXSelector,void*); long onButtonRelease(FXObject*,FXSelector,void*); long onKeyPress(FXObject*,FXSelector,void*); long onKeyRelease(FXObject*,FXSelector,void*); long onHotKeyPress(FXObject*,FXSelector,void*); long onHotKeyRelease(FXObject*,FXSelector,void*); long onCmdAccel(FXObject*,FXSelector,void*); public: /// Construct a menu command FXMenuCommand(FXComposite* p,const FXString& text,FXIcon* ic=nullptr,FXObject* tgt=nullptr,FXSelector sel=0,FXuint opts=0); /// Return default width virtual FXint getDefaultWidth(); /// Return default height virtual FXint getDefaultHeight(); /// Yes it can receive the focus virtual FXbool canFocus() const; /// Move the focus to this window virtual void setFocus(); /// Remove the focus from this window virtual void killFocus(); /// Set accelerator text; update accelerator if acc is true void setAccelText(const FXString& text,FXbool acc=false); /// Return accelarator text FXString getAccelText() const { return accel; } /// Save menu to a stream virtual void save(FXStream& store) const; /// Load menu from a stream virtual void load(FXStream& store); /// Destructor virtual ~FXMenuCommand(); }; } #endif