/******************************************************************************** * * * M e n u B a r W i d g e t * * * ********************************************************************************* * Copyright (C) 1998,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXMENUBAR_H #define FXMENUBAR_H #ifndef FXTOOLBAR_H #include "FXToolBar.h" #endif namespace FX { /// Menu bar class FXAPI FXMenuBar : public FXToolBar { FXDECLARE(FXMenuBar) protected: FXMenuBar(){} private: FXMenuBar(const FXMenuBar&); FXMenuBar &operator=(const FXMenuBar&); public: long onFocusLeft(FXObject*,FXSelector,void*); long onFocusRight(FXObject*,FXSelector,void*); long onEnter(FXObject*,FXSelector,void*); long onLeave(FXObject*,FXSelector,void*); long onMotion(FXObject*,FXSelector,void*); long onButtonPress(FXObject*,FXSelector,void*); long onButtonRelease(FXObject*,FXSelector,void*); long onCmdUnpost(FXObject*,FXSelector,void*); public: /** * Construct a floatable menubar * Normally, the menubar is docked under window p. * When floated, the menubar can be docked under window q, which is * typically an FXToolbarShell window. */ FXMenuBar(FXComposite* p,FXComposite* q,FXuint opts=LAYOUT_TOP|LAYOUT_LEFT|LAYOUT_FILL_X,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=3,FXint pr=3,FXint pt=2,FXint pb=2,FXint hs=DEFAULT_SPACING,FXint vs=DEFAULT_SPACING); /** * Construct a non-floatable menubar. * The menubar can not be undocked. */ FXMenuBar(FXComposite* p,FXuint opts,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=3,FXint pr=3,FXint pt=2,FXint pb=2,FXint hs=DEFAULT_SPACING,FXint vs=DEFAULT_SPACING); /// Returns true if specified coordinate (in parent's coordinate system) is in menubar virtual FXbool contains(FXint parentx,FXint parenty) const; }; } #endif