/******************************************************************************** * * * S i n g l e - P r e c i s i o n 2 x 2 M a t r i x * * * ********************************************************************************* * Copyright (C) 2003,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXMAT2F_H #define FXMAT2F_H namespace FX { class FXMat3f; /// Single-precision 2x2 matrix class FXAPI FXMat2f { protected: FXVec2f m[2]; public: /// Default constructor; value is not initialized FXMat2f(){} /// Initialize matrix from scalar FXMat2f(FXfloat s); /// Initialize matrix from another matrix FXMat2f(const FXMat2f& s); /// Initialize from rotation and scaling part of 3x3 matrix FXMat2f(const FXMat3f& s); /// Initialize matrix from array FXMat2f(const FXfloat s[]); /// Initialize diagonal matrix FXMat2f(FXfloat a,FXfloat b); /// Initialize matrix from components FXMat2f(FXfloat a00,FXfloat a01,FXfloat a10,FXfloat a11); /// Initialize matrix from three vectors FXMat2f(const FXVec2f& a,const FXVec2f& b); /// Assignment from scalar FXMat2f& operator=(FXfloat s); /// Assignment FXMat2f& operator=(const FXMat2f& s); FXMat2f& operator=(const FXMat3f& s); /// Assignment from array FXMat2f& operator=(const FXfloat s[]); /// Set value from scalar FXMat2f& set(FXfloat s); /// Set value from another matrix FXMat2f& set(const FXMat2f& s); /// Set from rotation and scaling part of 3x3 matrix FXMat2f& set(const FXMat3f& s); /// Set value from array FXMat2f& set(const FXfloat s[]); /// Set diagonal matrix FXMat2f& set(FXfloat a,FXfloat b); /// Set value from components FXMat2f& set(FXfloat a00,FXfloat a01,FXfloat a10,FXfloat a11); /// Set value from two vectors FXMat2f& set(const FXVec2f& a,const FXVec2f& b); /// Assignment operators FXMat2f& operator+=(const FXMat2f& s); FXMat2f& operator-=(const FXMat2f& s); FXMat2f& operator*=(const FXMat2f& s); FXMat2f& operator*=(FXfloat s); FXMat2f& operator/=(FXfloat s); /// Indexing FXVec2f& operator[](FXint i){return m[i];} const FXVec2f& operator[](FXint i) const {return m[i];} /// Conversion operator FXfloat*(){return m[0];} operator const FXfloat*() const {return m[0];} /// Unary minus FXMat2f operator-() const; /// Set to identity matrix FXMat2f& identity(); /// Return true if identity matrix FXbool isIdentity() const; /// Multiply by rotation of phi FXMat2f& rot(FXfloat c,FXfloat s); FXMat2f& rot(FXfloat phi); /// Multiply by scaling FXMat2f& scale(FXfloat sx,FXfloat sy); FXMat2f& scale(FXfloat s); /// Determinant FXfloat det() const; /// Transpose FXMat2f transpose() const; /// Invert FXMat2f invert() const; /// Destructor ~FXMat2f(){} }; /// Matrix times vector extern FXAPI FXVec2f operator*(const FXMat2f& m,const FXVec2f& v); /// Vector times matrix extern FXAPI FXVec2f operator*(const FXVec2f& v,const FXMat2f& m); /// Matrix and matrix addition extern FXAPI FXMat2f operator+(const FXMat2f& a,const FXMat2f& b); extern FXAPI FXMat2f operator-(const FXMat2f& a,const FXMat2f& b); /// Matrix and matrix multiply extern FXAPI FXMat2f operator*(const FXMat2f& a,const FXMat2f& b); /// Scaling extern FXAPI FXMat2f operator*(FXfloat x,const FXMat2f& a); extern FXAPI FXMat2f operator*(const FXMat2f& a,FXfloat x); extern FXAPI FXMat2f operator/(const FXMat2f& a,FXfloat x); extern FXAPI FXMat2f operator/(FXfloat x,const FXMat2f& a); /// Equality tests extern FXAPI FXbool operator==(const FXMat2f& a,const FXMat2f& b); extern FXAPI FXbool operator!=(const FXMat2f& a,const FXMat2f& b); extern FXAPI FXbool operator==(const FXMat2f& a,FXfloat n); extern FXAPI FXbool operator!=(const FXMat2f& a,FXfloat n); extern FXAPI FXbool operator==(FXfloat n,const FXMat2f& a); extern FXAPI FXbool operator!=(FXfloat n,const FXMat2f& a); /// Orthogonalize matrix extern FXAPI FXMat2f orthogonalize(const FXMat2f& m); /// Save matrix to a stream extern FXAPI FXStream& operator<<(FXStream& store,const FXMat2f& m); /// Load matrix from a stream extern FXAPI FXStream& operator>>(FXStream& store,FXMat2f& m); } #endif