/******************************************************************************** * * * D o u b l e - P r e c i s i o n 2 x 2 M a t r i x * * * ********************************************************************************* * Copyright (C) 2003,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXMAT2D_H #define FXMAT2D_H namespace FX { class FXMat3d; /// Double-precision 2x2 matrix class FXAPI FXMat2d { protected: FXVec2d m[2]; public: /// Default constructor; value is not initialized FXMat2d(){} /// Initialize matrix from scalar FXMat2d(FXdouble s); /// Initialize matrix from another matrix FXMat2d(const FXMat2d& s); /// Initialize from rotation and scaling part of 3x3 matrix FXMat2d(const FXMat3d& s); /// Initialize matrix from array FXMat2d(const FXdouble s[]); /// Initialize diagonal matrix FXMat2d(FXdouble a,FXdouble b); /// Initialize matrix from components FXMat2d(FXdouble a00,FXdouble a01,FXdouble a10,FXdouble a11); /// Initialize matrix from two vectors FXMat2d(const FXVec2d& a,const FXVec2d& b); /// Assignment from scalar FXMat2d& operator=(FXdouble s); /// Assignment FXMat2d& operator=(const FXMat2d& s); FXMat2d& operator=(const FXMat3d& s); /// Assignment from array FXMat2d& operator=(const FXdouble s[]); /// Set value from scalar FXMat2d& set(FXdouble s); /// Set value from another matrix FXMat2d& set(const FXMat2d& s); /// Set from rotation and scaling part of 3x3 matrix FXMat2d& set(const FXMat3d& s); /// Set value from array FXMat2d& set(const FXdouble s[]); /// Set diagonal matrix FXMat2d& set(FXdouble a,FXdouble b); /// Set value from components FXMat2d& set(FXdouble a00,FXdouble a01,FXdouble a10,FXdouble a11); /// Set value from two vectors FXMat2d& set(const FXVec2d& a,const FXVec2d& b); /// Assignment operators FXMat2d& operator+=(const FXMat2d& s); FXMat2d& operator-=(const FXMat2d& s); FXMat2d& operator*=(const FXMat2d& s); FXMat2d& operator*=(FXdouble s); FXMat2d& operator/=(FXdouble s); /// Indexing FXVec2d& operator[](FXint i){return m[i];} const FXVec2d& operator[](FXint i) const {return m[i];} /// Conversion operator FXdouble*(){return m[0];} operator const FXdouble*() const {return m[0];} /// Unary minus FXMat2d operator-() const; /// Set to identity matrix FXMat2d& identity(); /// Return true if identity matrix FXbool isIdentity() const; /// Multiply by rotation of phi FXMat2d& rot(FXdouble c,FXdouble s); FXMat2d& rot(FXdouble phi); /// Multiply by scaling FXMat2d& scale(FXdouble sx,FXdouble sy); FXMat2d& scale(FXdouble s); /// Determinant FXdouble det() const; /// Transpose FXMat2d transpose() const; /// Invert FXMat2d invert() const; /// Destructor ~FXMat2d(){} }; /// Matrix times vector extern FXAPI FXVec2d operator*(const FXMat2d& m,const FXVec2d& v); /// Vector times matrix extern FXAPI FXVec2d operator*(const FXVec2d& v,const FXMat2d& m); /// Matrix and matrix addition extern FXAPI FXMat2d operator+(const FXMat2d& a,const FXMat2d& b); extern FXAPI FXMat2d operator-(const FXMat2d& a,const FXMat2d& b); /// Matrix and matrix multiply extern FXAPI FXMat2d operator*(const FXMat2d& a,const FXMat2d& b); /// Scaling extern FXAPI FXMat2d operator*(FXdouble x,const FXMat2d& a); extern FXAPI FXMat2d operator*(const FXMat2d& a,FXdouble x); extern FXAPI FXMat2d operator/(const FXMat2d& a,FXdouble x); extern FXAPI FXMat2d operator/(FXdouble x,const FXMat2d& a); /// Equality tests extern FXAPI FXbool operator==(const FXMat2d& a,const FXMat2d& b); extern FXAPI FXbool operator!=(const FXMat2d& a,const FXMat2d& b); extern FXAPI FXbool operator==(const FXMat2d& a,FXdouble n); extern FXAPI FXbool operator!=(const FXMat2d& a,FXdouble n); extern FXAPI FXbool operator==(FXdouble n,const FXMat2d& a); extern FXAPI FXbool operator!=(FXdouble n,const FXMat2d& a); /// Orthogonalize matrix extern FXAPI FXMat2d orthogonalize(const FXMat2d& m); /// Save matrix to a stream extern FXAPI FXStream& operator<<(FXStream& store,const FXMat2d& m); /// Load matrix from a stream extern FXAPI FXStream& operator>>(FXStream& store,FXMat2d& m); } #endif