/******************************************************************************** * * * G Z F i l e S t r e a m C l a s s e s * * * ********************************************************************************* * Copyright (C) 2002,2024 by Sander Jansen. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifdef HAVE_ZLIB_H #ifndef FXGZFILESTREAM_H #define FXGZFILESTREAM_H #ifndef FXFILESTREAM_H #include "FXFileStream.h" #endif namespace FX { struct ZBlock; /// GZIP compressed stream class FXAPI FXGZFileStream : public FXFileStream { private: ZBlock *gz; int ac; protected: virtual FXuval writeBuffer(FXuval count); virtual FXuval readBuffer(FXuval count); private: FXGZFileStream(const FXGZFileStream&); FXGZFileStream& operator=(const FXGZFileStream&); public: /// Create GZIP compressed file stream FXGZFileStream(const FXObject* cont=nullptr); /// Create and open GZIP compressed file stream FXGZFileStream(const FXString& filename,FXStreamDirection save_or_load=FXStreamLoad,FXuval size=8192UL); /// Open file stream FXbool open(const FXString& filename,FXStreamDirection save_or_load=FXStreamLoad,FXuval size=8192UL); /// Flush buffer virtual FXbool flush(); /// Close file stream virtual FXbool close(); /// Get position FXlong position() const { return FXStream::position(); } /// Move to position virtual FXbool position(FXlong,FXWhence){ return false; } /// Save single items to stream FXGZFileStream& operator<<(const FXuchar& v){ FXStream::operator<<(v); return *this; } FXGZFileStream& operator<<(const FXchar& v){ FXStream::operator<<(v); return *this; } FXGZFileStream& operator<<(const FXbool& v){ FXStream::operator<<(v); return *this; } FXGZFileStream& operator<<(const FXushort& v){ FXStream::operator<<(v); return *this; } FXGZFileStream& operator<<(const FXshort& v){ FXStream::operator<<(v); return *this; } FXGZFileStream& operator<<(const FXuint& v){ FXStream::operator<<(v); return *this; } FXGZFileStream& operator<<(const FXint& v){ FXStream::operator<<(v); return *this; } FXGZFileStream& operator<<(const FXfloat& v){ FXStream::operator<<(v); return *this; } FXGZFileStream& operator<<(const FXdouble& v){ FXStream::operator<<(v); return *this; } FXGZFileStream& operator<<(const FXlong& v){ FXStream::operator<<(v); return *this; } FXGZFileStream& operator<<(const FXulong& v){ FXStream::operator<<(v); return *this; } /// Save arrays of items to stream FXGZFileStream& save(const FXuchar* p,FXuval n){ FXStream::save(p,n); return *this; } FXGZFileStream& save(const FXchar* p,FXuval n){ FXStream::save(p,n); return *this; } FXGZFileStream& save(const FXbool* p,FXuval n){ FXStream::save(p,n); return *this; } FXGZFileStream& save(const FXushort* p,FXuval n){ FXStream::save(p,n); return *this; } FXGZFileStream& save(const FXshort* p,FXuval n){ FXStream::save(p,n); return *this; } FXGZFileStream& save(const FXuint* p,FXuval n){ FXStream::save(p,n); return *this; } FXGZFileStream& save(const FXint* p,FXuval n){ FXStream::save(p,n); return *this; } FXGZFileStream& save(const FXfloat* p,FXuval n){ FXStream::save(p,n); return *this; } FXGZFileStream& save(const FXdouble* p,FXuval n){ FXStream::save(p,n); return *this; } FXGZFileStream& save(const FXlong* p,FXuval n){ FXStream::save(p,n); return *this; } FXGZFileStream& save(const FXulong* p,FXuval n){ FXStream::save(p,n); return *this; } /// Load single items from stream FXGZFileStream& operator>>(FXuchar& v){ FXStream::operator>>(v); return *this; } FXGZFileStream& operator>>(FXchar& v){ FXStream::operator>>(v); return *this; } FXGZFileStream& operator>>(FXbool& v){ FXStream::operator>>(v); return *this; } FXGZFileStream& operator>>(FXushort& v){ FXStream::operator>>(v); return *this; } FXGZFileStream& operator>>(FXshort& v){ FXStream::operator>>(v); return *this; } FXGZFileStream& operator>>(FXuint& v){ FXStream::operator>>(v); return *this; } FXGZFileStream& operator>>(FXint& v){ FXStream::operator>>(v); return *this; } FXGZFileStream& operator>>(FXfloat& v){ FXStream::operator>>(v); return *this; } FXGZFileStream& operator>>(FXdouble& v){ FXStream::operator>>(v); return *this; } FXGZFileStream& operator>>(FXlong& v){ FXStream::operator>>(v); return *this; } FXGZFileStream& operator>>(FXulong& v){ FXStream::operator>>(v); return *this; } /// Load arrays of items from stream FXGZFileStream& load(FXuchar* p,FXuval n){ FXStream::load(p,n); return *this; } FXGZFileStream& load(FXchar* p,FXuval n){ FXStream::load(p,n); return *this; } FXGZFileStream& load(FXbool* p,FXuval n){ FXStream::load(p,n); return *this; } FXGZFileStream& load(FXushort* p,FXuval n){ FXStream::load(p,n); return *this; } FXGZFileStream& load(FXshort* p,FXuval n){ FXStream::load(p,n); return *this; } FXGZFileStream& load(FXuint* p,FXuval n){ FXStream::load(p,n); return *this; } FXGZFileStream& load(FXint* p,FXuval n){ FXStream::load(p,n); return *this; } FXGZFileStream& load(FXfloat* p,FXuval n){ FXStream::load(p,n); return *this; } FXGZFileStream& load(FXdouble* p,FXuval n){ FXStream::load(p,n); return *this; } FXGZFileStream& load(FXlong* p,FXuval n){ FXStream::load(p,n); return *this; } FXGZFileStream& load(FXulong* p,FXuval n){ FXStream::load(p,n); return *this; } /// Save object FXGZFileStream& saveObject(const FXObject* v){ FXStream::saveObject(v); return *this; } /// Load object FXGZFileStream& loadObject(FXObject*& v){ FXStream::loadObject(v); return *this; } /// Load object template FXGZFileStream& operator>>(TYPE*& obj){ return loadObject(reinterpret_cast(obj)); } /// Save object template FXGZFileStream& operator<<(const TYPE* obj){ return saveObject(static_cast(obj)); } /// Clean up virtual ~FXGZFileStream(); }; } #endif #endif