/******************************************************************************** * * * E X E I m a g e O b j e c t * * * ********************************************************************************* * Copyright (C) 2014,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXEXEIMAGE_H #define FXEXEIMAGE_H #ifndef FXIMAGE_H #include "FXImage.h" #endif namespace FX { /// Bitmap from resource in Microsoft Windows executable class FXAPI FXEXEImage : public FXImage { FXDECLARE(FXEXEImage) protected: FXint rtype; // Resource type FXint rid; // Resource id protected: FXEXEImage(){} private: FXEXEImage(const FXEXEImage&); FXEXEImage &operator=(const FXEXEImage&); public: static const FXchar fileExt[]; static const FXchar mimeType[]; public: /// Construct image from memory stream comprising Microsoft Windows executable FXEXEImage(FXApp* a,const FXuchar *pix=nullptr,FXuint opts=0,FXint w=1,FXint h=1,FXint ri=-1,FXint rt=3); /// Set resource group (type) to load from void setResType(FXint rt){ rtype=rt; } /// Get resource group (type) FXint getResType() const { return rtype; } /// Set resource id to load void setResId(FXint ri){ rid=ri; } /// Get resource id FXint getResId() const { return rid; } /// Save pixels into stream in Microsoft icon format virtual FXbool savePixels(FXStream& store) const; /// Load pixels from stream in Microsoft icon format virtual FXbool loadPixels(FXStream& store); /// Destroy image virtual ~FXEXEImage(); }; #ifndef FXLOADEXE #define FXLOADEXE /** * Check if stream represents a Windows executable. */ extern FXAPI FXbool fxcheckEXE(FXStream& store); /** * Pull an icon from a Microsoft Windows executable; try and load resource id under resource group type. */ extern FXAPI FXbool fxloadEXE(FXStream& store,FXColor*& data,FXint& width,FXint& height,FXint type,FXint id); #endif } #endif