/******************************************************************************** * * * D r a g C o r n e r W i d g e t * * * ********************************************************************************* * Copyright (C) 1997,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXDRAGCORNER_H #define FXDRAGCORNER_H #ifndef FXWINDOW_H #include "FXWindow.h" #endif namespace FX { /** * A drag corner widget may be placed in the bottom right corner * so as to allow the window to be resized more easily. */ class FXAPI FXDragCorner : public FXWindow { FXDECLARE(FXDragCorner) protected: FXColor hiliteColor; FXColor shadowColor; FXint oldw; FXint oldh; FXint xoff; FXint yoff; FXbool ewmh; protected: FXDragCorner(); private: FXDragCorner(const FXDragCorner&); FXDragCorner &operator=(const FXDragCorner&); public: long onPaint(FXObject*,FXSelector,void*); long onLeftBtnPress(FXObject*,FXSelector,void*); long onLeftBtnRelease(FXObject*,FXSelector,void*); long onMotion(FXObject*,FXSelector,void*); public: /// Construct a drag corner FXDragCorner(FXComposite* p); /// Get default width virtual FXint getDefaultWidth(); /// Get default height virtual FXint getDefaultHeight(); /// Create all of the server-side resources for this window virtual void create(); /// Change highlight color void setHiliteColor(FXColor clr); /// Return current highlight color FXColor getHiliteColor() const { return hiliteColor; } /// Change shadow color void setShadowColor(FXColor clr); /// Return current shadow color FXColor getShadowColor() const { return shadowColor; } /// Save drag corner to a stream virtual void save(FXStream& store) const; /// Load drag corner from a stream virtual void load(FXStream& store); }; } #endif