/******************************************************************************** * * * D o c u m e n t O b j e c t * * * ********************************************************************************* * Copyright (C) 1998,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXDOCUMENT_H #define FXDOCUMENT_H #ifndef FXOBJECT_H #include "FXObject.h" #endif namespace FX { // Forward class FXWindow; /// Abstract base class for documents class FXAPI FXDocument : public FXObject { FXDECLARE(FXDocument) private: FXString title; // Title to appear above windows FXString filename; // File name to save to FXbool modified; // Document has been modified public: long onUpdTitle(FXObject*,FXSelector,void*); long onUpdFilename(FXObject*,FXSelector,void*); public: enum { ID_TITLE=10000, // Don't interfere with viewer's message id's ID_FILENAME, ID_LAST }; public: /// Constructor FXDocument(); /// Return true if document is modified FXbool isModified() const { return modified; } /// Set its modified state void setModified(FXbool mdfy=true){ modified=mdfy; } /// Set document title void setTitle(const FXString& name); /// Get document title const FXString& getTitle() const { return title; } /// Set document filename void setFilename(const FXString& path); /// Get document filename const FXString& getFilename() const { return filename; } /// Save document to a stream virtual void save(FXStream& store) const; /// Load document from a stream virtual void load(FXStream& store); /// Destructor virtual ~FXDocument(); }; } #endif