/******************************************************************************** * * * D e v i c e C o n t e x t F o r W i n d o w s a n d I m a g e s * * * ********************************************************************************* * Copyright (C) 1999,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXDCWINDOW_H #define FXDCWINDOW_H #ifndef FXDC_H #include "FXDC.h" #endif namespace FX { class FXApp; class FXDrawable; class FXImage; class FXBitmap; class FXIcon; class FXFont; /** * Window Device Context * * The Window Device Context allows drawing into an FXDrawable, such as an * on-screen window (FXWindow and derivatives) or an off-screen image (FXImage * and its derivatives). * Because certain hardware resources are locked down, only one FXDCWindow may be * locked on a drawable at any one time. */ class FXAPI FXDCWindow : public FXDC { friend class FXFont; protected: FXDrawable *surface; // Drawable surface FXRectangle rect; // Paint rectangle inside drawable FXPixel devfg; // Device foreground pixel value FXPixel devbg; // Device background pixel value #ifdef WIN32 FXID oldpalette; FXID oldbrush; FXID oldpen; FXbool needsNewBrush; FXbool needsNewPen; FXbool needsPath; FXbool needsClipReset; #else void *xftDraw; FXuint flags; #endif private: #ifdef WIN32 void updateBrush(); void updatePen(); #endif private: FXDCWindow(); FXDCWindow(const FXDCWindow&); FXDCWindow &operator=(const FXDCWindow&); public: /// Construct for painting in response to expose; /// This sets the clip rectangle to the exposed rectangle FXDCWindow(FXDrawable* draw,FXEvent* event); /// Construct for normal drawing; /// This sets clip rectangle to the whole drawable FXDCWindow(FXDrawable* draw); /// Return active drawable FXDrawable *drawable() const { return surface; } /// Begin locks in a drawable surface void begin(FXDrawable *draw); /// End unlock the drawable surface void end(); /// Read back pixel virtual FXColor readPixel(FXint x,FXint y); /// Draw points virtual void drawPoint(FXint x,FXint y); virtual void drawPoints(const FXPoint* points,FXuint npoints); virtual void drawPointsRel(const FXPoint* points,FXuint npoints); /// Draw lines virtual void drawLine(FXint x1,FXint y1,FXint x2,FXint y2); virtual void drawLines(const FXPoint* points,FXuint npoints); virtual void drawLinesRel(const FXPoint* points,FXuint npoints); virtual void drawLineSegments(const FXSegment* segments,FXuint nsegments); /// Draw rectangles virtual void drawRectangle(FXint x,FXint y,FXint w,FXint h); virtual void drawRectangles(const FXRectangle* rectangles,FXuint nrectangles); /// Draw rounded rectangle with ellipse with ew and ellips height eh virtual void drawRoundRectangle(FXint x,FXint y,FXint w,FXint h,FXint ew,FXint eh); /// Draw arcs virtual void drawArc(FXint x,FXint y,FXint w,FXint h,FXint ang1,FXint ang2); virtual void drawArcs(const FXArc* arcs,FXuint narcs); /// Draw ellipse virtual void drawEllipse(FXint x,FXint y,FXint w,FXint h); /// Filled rectangles virtual void fillRectangle(FXint x,FXint y,FXint w,FXint h); virtual void fillRectangles(const FXRectangle* rectangles,FXuint nrectangles); /// Filled rounded rectangle with ellipse with ew and ellips height eh virtual void fillRoundRectangle(FXint x,FXint y,FXint w,FXint h,FXint ew,FXint eh); /// Fill chord virtual void fillChord(FXint x,FXint y,FXint w,FXint h,FXint ang1,FXint ang2); virtual void fillChords(const FXArc* chords,FXuint nchords); /// Draw arcs virtual void fillArc(FXint x,FXint y,FXint w,FXint h,FXint ang1,FXint ang2); virtual void fillArcs(const FXArc* arcs,FXuint narcs); /// Fill ellipse virtual void fillEllipse(FXint x,FXint y,FXint w,FXint h); /// Filled polygon virtual void fillPolygon(const FXPoint* points,FXuint npoints); virtual void fillConcavePolygon(const FXPoint* points,FXuint npoints); virtual void fillComplexPolygon(const FXPoint* points,FXuint npoints); /// Filled polygon with relative points virtual void fillPolygonRel(const FXPoint* points,FXuint npoints); virtual void fillConcavePolygonRel(const FXPoint* points,FXuint npoints); virtual void fillComplexPolygonRel(const FXPoint* points,FXuint npoints); /// Fill vertical gradient rectangle virtual void fillVerticalGradient(FXint x,FXint y,FXint w,FXint h,FXColor top,FXColor bottom); /// Fill horizontal gradient rectangle virtual void fillHorizontalGradient(FXint x,FXint y,FXint w,FXint h,FXColor left,FXColor right); /// Draw hashed box virtual void drawHashBox(FXint x,FXint y,FXint w,FXint h,FXint b=1); /// Draw focus rectangle virtual void drawFocusRectangle(FXint x,FXint y,FXint w,FXint h); /// Draw area from source virtual void drawArea(const FXDrawable* source,FXint sx,FXint sy,FXint sw,FXint sh,FXint dx,FXint dy); /// Draw area stretched area from source virtual void drawArea(const FXDrawable* source,FXint sx,FXint sy,FXint sw,FXint sh,FXint dx,FXint dy,FXint dw,FXint dh); /// Draw image virtual void drawImage(const FXImage* image,FXint dx,FXint dy); /// Draw bitmap virtual void drawBitmap(const FXBitmap* bitmap,FXint dx,FXint dy); /// Draw icon virtual void drawIcon(const FXIcon* icon,FXint dx,FXint dy); virtual void drawIconShaded(const FXIcon* icon,FXint dx,FXint dy); virtual void drawIconSunken(const FXIcon* icon,FXint dx,FXint dy); /// Draw string with base line starting at x, y virtual void drawText(FXint x,FXint y,const FXString& string); virtual void drawText(FXint x,FXint y,const FXchar* string,FXuint length); /// Draw text starting at x, y over filled background virtual void drawImageText(FXint x,FXint y,const FXString& string); virtual void drawImageText(FXint x,FXint y,const FXchar* string,FXuint length); /// Set foreground/background drawing color virtual void setForeground(FXColor clr); virtual void setBackground(FXColor clr); /// Set dash pattern virtual void setDashes(FXuint dashoffset,const FXuchar *dashpattern,FXuint dashlength); /// Set line width virtual void setLineWidth(FXuint linewidth=0); /// Set line cap style virtual void setLineCap(FXCapStyle capstyle=CAP_BUTT); /// Set line join style virtual void setLineJoin(FXJoinStyle joinstyle=JOIN_MITER); /// Set line style virtual void setLineStyle(FXLineStyle linestyle=LINE_SOLID); /// Set fill style virtual void setFillStyle(FXFillStyle fillstyle=FILL_SOLID); /// Set fill rule virtual void setFillRule(FXFillRule fillrule=RULE_EVEN_ODD); /// Set blit function virtual void setFunction(FXFunction func=BLT_SRC); /// Set the tile virtual void setTile(FXImage* tile,FXint dx=0,FXint dy=0); /// Set the stipple pattern virtual void setStipple(FXBitmap *stipple,FXint dx=0,FXint dy=0); /// Set the stipple pattern virtual void setStipple(FXStipplePattern stipple,FXint dx=0,FXint dy=0); /// Set clip region virtual void setClipRegion(const FXRegion& region); /// Set clip rectangle virtual void setClipRectangle(FXint x,FXint y,FXint w,FXint h); /// Set clip rectangle virtual void setClipRectangle(const FXRectangle& rectangle); /// Clear clipping virtual void clearClipRectangle(); /// Set clip mask virtual void setClipMask(FXBitmap* mask,FXint dx=0,FXint dy=0); /// Clear clip mask virtual void clearClipMask(); /// Set font to draw text with virtual void setFont(FXFont *fnt); /// Clip against child windows virtual void clipChildren(FXbool yes); /// Destructor virtual ~FXDCWindow(); }; } #endif