/******************************************************************************** * * * C o m p o s i t e W i d g e t * * * ********************************************************************************* * Copyright (C) 1997,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXCOMPOSITE_H #define FXCOMPOSITE_H #ifndef FXWINDOW_H #include "FXWindow.h" #endif namespace FX { /// Base composite class FXAPI FXComposite : public FXWindow { FXDECLARE(FXComposite) protected: FXComposite(){} FXComposite(FXApp* a,FXVisual *vis); FXComposite(FXApp* a,FXWindow* own,FXuint opts,FXint x,FXint y,FXint w,FXint h); private: FXComposite(const FXComposite&); FXComposite &operator=(const FXComposite&); public: long onKeyPress(FXObject*,FXSelector,void*); long onKeyRelease(FXObject*,FXSelector,void*); long onFocusNext(FXObject*,FXSelector,void*); long onFocusPrev(FXObject*,FXSelector,void*); long onCmdUpdate(FXObject*,FXSelector,void*); public: /// Constructor FXComposite(FXComposite* p,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0); /// Create server-side resources virtual void create(); /// Detach server-side resources virtual void detach(); /// Destroy server-side resources virtual void destroy(); /// Perform layout virtual void layout(); /// Return default width virtual FXint getDefaultWidth(); /// Return default height virtual FXint getDefaultHeight(); /// Return the width of the widest child window FXint maxChildWidth() const; /// Return the height of the tallest child window FXint maxChildHeight() const; /// Overrides this virtual function to return true virtual FXbool isComposite() const; /// Destructor virtual ~FXComposite(); }; } #endif