/******************************************************************************** * * * C o l o r D i a l o g * * * ********************************************************************************* * Copyright (C) 1998,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXCOLORDIALOG_H #define FXCOLORDIALOG_H #ifndef FXDIALOGBOX_H #include "FXDialogBox.h" #endif namespace FX { class FXColorSelector; /** * The Color dialog is a standard dialog panel used to edit colors. * Colors can be edited via RGB (Red, Green, Blue additive color model), * via HSV (Hue, Saturation, Value color modal), via CMY (Cyan, Magenta, * Yellow subtractive color model), or by name. * Commonly used colors can be dragged into a number of small color wells * to be used repeatedly; colors dropped into the small color wells are * automatically saved into the registry for future use. */ class FXAPI FXColorDialog : public FXDialogBox { FXDECLARE(FXColorDialog) protected: FXColorSelector *colorbox; protected: static const FXchar sectionName[]; protected: FXColorDialog(){} void readRegistry(); void writeRegistry(); private: FXColorDialog(const FXColorDialog&); FXColorDialog &operator=(const FXColorDialog&); public: long onChgColor(FXObject*,FXSelector,void*); long onCmdColor(FXObject*,FXSelector,void*); long onCmdSetIntValue(FXObject*,FXSelector,void*); long onCmdGetIntValue(FXObject*,FXSelector,void*); public: enum { ID_COLORSELECTOR=FXDialogBox::ID_LAST, ID_LAST }; public: /// Construct color dialog FXColorDialog(FXWindow* owner,const FXString& name,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0); /// Construct free-floating color dialog box FXColorDialog(FXApp* a,const FXString& name,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0); /// Create server-side resources virtual void create(); /// Destroy server-side resources virtual void destroy(); /// Set the color void setRGBA(FXColor clr); /// Get the color FXColor getRGBA() const; /// Change active panel void setActivePanel(FXint pnl=COLORTAB_COLOR_RING); /// Return active panel FXint getActivePanel() const; /// Change well color void setWellColor(FXint w,FXColor clr); /// Return well color FXColor getWellColor(FXint w) const; /// Change opaque only mode void setOpaqueOnly(FXbool forceopaque); /// Return true if only opaque colors allowed FXbool isOpaqueOnly() const; /// Save dialog to a stream virtual void save(FXStream& store) const; /// Load dialog from a stream virtual void load(FXStream& store); /// Destructor virtual ~FXColorDialog(); }; } #endif