/******************************************************************************** * * * C h e c k B u t t o n W i d g e t * * * ********************************************************************************* * Copyright (C) 1998,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXCHECKBUTTON_H #define FXCHECKBUTTON_H #ifndef FXLABEL_H #include "FXLabel.h" #endif namespace FX { /// CheckButton styles enum { CHECKBUTTON_AUTOGRAY = 0x00800000, /// Automatically gray out when not updated CHECKBUTTON_AUTOHIDE = 0x01000000, /// Automatically hide when not updated CHECKBUTTON_PLUS = 0x02000000, /// Draw a + for unchecked and - for checked CHECKBUTTON_NORMAL = JUSTIFY_NORMAL|ICON_BEFORE_TEXT }; /** * A Check Button is a tri-state button. Normally, it is either * true or false, and toggles between true or false whenever it is pressed. * A third state (maybe) may be set to indicate that no selection has been made yet * by the user, or that the state is ambiguous. * When pressed, the Check Button sends a SEL_COMMAND to its target, and the * message data represents the state of the check button. * The option CHECKBUTTON_AUTOGRAY (CHECKBUTTON_AUTOHIDE) causes the button to be * grayed out (hidden) if its handler does not respond to the SEL_UPDATE message. * With the CHECKBUTTON_PLUS option, the Check Button will draw a + or - sign instead * of a check. You can use this to make collapsable panels, by hooking up a Check * Button to a layout manager via the ID_TOGGLE_SHOWN message. This will give a * similar visual element as collapsing folders in a Tree List. */ class FXAPI FXCheckButton : public FXLabel { FXDECLARE(FXCheckButton) protected: FXColor checkColor; // Color of check mark FXColor boxColor; // Color of check box FXuchar check; // Check state FXuchar oldcheck; // Old check state protected: FXCheckButton(); private: FXCheckButton(const FXCheckButton&); FXCheckButton &operator=(const FXCheckButton&); public: long onPaint(FXObject*,FXSelector,void*); long onUpdate(FXObject*,FXSelector,void*); long onEnter(FXObject*,FXSelector,void*); long onLeave(FXObject*,FXSelector,void*); long onFocusIn(FXObject*,FXSelector,void*); long onFocusOut(FXObject*,FXSelector,void*); long onUngrabbed(FXObject*,FXSelector,void*); long onLeftBtnPress(FXObject*,FXSelector,void*); long onLeftBtnRelease(FXObject*,FXSelector,void*); long onKeyPress(FXObject*,FXSelector,void*); long onKeyRelease(FXObject*,FXSelector,void*); long onHotKeyPress(FXObject*,FXSelector,void*); long onHotKeyRelease(FXObject*,FXSelector,void*); long onCheck(FXObject*,FXSelector,void*); long onUncheck(FXObject*,FXSelector,void*); long onUnknown(FXObject*,FXSelector,void*); long onCmdSetValue(FXObject*,FXSelector,void*); long onCmdSetIntValue(FXObject*,FXSelector,void*); long onCmdGetIntValue(FXObject*,FXSelector,void*); public: /// Construct new check button FXCheckButton(FXComposite* p,const FXString& text,FXObject* tgt=nullptr,FXSelector sel=0,FXuint opts=CHECKBUTTON_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD); /// Returns true because a check button can receive focus virtual FXbool canFocus() const; /// Get default width virtual FXint getDefaultWidth(); /// Get default height virtual FXint getDefaultHeight(); /// Set check button state (true, false or maybe) void setCheck(FXuchar state=true,FXbool notify=false); /// Get check button state (true, false or maybe) FXuchar getCheck() const { return check; } /// Change check button style void setCheckButtonStyle(FXuint style); /// Return current check button style FXuint getCheckButtonStyle() const; /// Get the box background color FXColor getBoxColor() const { return boxColor; } /// Set the box background color void setBoxColor(FXColor clr); /// Get the box check color FXColor getCheckColor() const { return checkColor; } /// Set the box check color void setCheckColor(FXColor clr); /// Save check button to a stream virtual void save(FXStream& store) const; /// Load check button from a stream virtual void load(FXStream& store); }; } #endif