/******************************************************************************** * * * B u t t o n W i d g e t * * * ********************************************************************************* * Copyright (C) 1997,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXBUTTON_H #define FXBUTTON_H #ifndef FXLABEL_H #include "FXLabel.h" #endif namespace FX { /// Button states enum { STATE_UP = 0, /// Button is up STATE_DOWN = 1, /// Button is down STATE_ENGAGED = 2, /// Button is engaged STATE_UNCHECKED = STATE_UP, /// Same as STATE_UP (used for check buttons or radio buttons) STATE_CHECKED = STATE_ENGAGED /// Same as STATE_ENGAGED (used for check buttons or radio buttons) }; /// Button flags enum { BUTTON_AUTOGRAY = 0x00800000, /// Automatically gray out when not updated BUTTON_AUTOHIDE = 0x01000000, /// Automatically hide button when not updated BUTTON_TOOLBAR = 0x02000000, /// Toolbar style button [flat look] BUTTON_DEFAULT = 0x04000000, /// May become default button when receiving focus BUTTON_INITIAL = 0x08000000, /// This button is the initial default button BUTTON_NORMAL = (FRAME_RAISED|FRAME_THICK|JUSTIFY_NORMAL|ICON_BEFORE_TEXT) }; /** * A button provides a push button, with optional icon and/or text label. * When pressed, the button widget sends a SEL_COMMAND to its target. * Passing the BUTTON_TOOLBAR style option gives buttons a "flat" look, and * causes the edge of the button to be raised when the cursor moves over it. * Passing BUTTON_DEFAULT allows the button to become the default button in * a dialog, when the focus moves to it. The default widget in a dialog * is the widget which will accept the RETURN key when it is pressed. * The BUTTON_INITIAL flag makes the button the default widget when the * focus moves to a widget which can not itself be a default widget. * There should be only a single button in the dialog which is the * initial default; typically this is the OK or CLOSE button. * The option BUTTON_AUTOGRAY (BUTTON_AUTOHIDE) causes the button to be grayed * out (hidden) if its handler does not respond to the SEL_UPDATE message. * This is useful when messages are delegated, for example when using a * multiple document interface, where the ultimate destination of a message * can be changed. */ class FXAPI FXButton : public FXLabel { FXDECLARE(FXButton) protected: FXuchar state; protected: FXButton(); private: FXButton(const FXButton&); FXButton& operator=(const FXButton&); public: long onPaint(FXObject*,FXSelector,void*); long onUpdate(FXObject*,FXSelector,void*); long onEnter(FXObject*,FXSelector,void*); long onLeave(FXObject*,FXSelector,void*); long onFocusIn(FXObject*,FXSelector,void*); long onFocusOut(FXObject*,FXSelector,void*); long onUngrabbed(FXObject*,FXSelector,void*); long onLeftBtnPress(FXObject*,FXSelector,void*); long onLeftBtnRelease(FXObject*,FXSelector,void*); long onKeyPress(FXObject*,FXSelector,void*); long onKeyRelease(FXObject*,FXSelector,void*); long onHotKeyPress(FXObject*,FXSelector,void*); long onHotKeyRelease(FXObject*,FXSelector,void*); long onCheck(FXObject*,FXSelector,void*); long onUncheck(FXObject*,FXSelector,void*); long onCmdSetValue(FXObject*,FXSelector,void*); long onCmdSetIntValue(FXObject*,FXSelector,void*); long onCmdGetIntValue(FXObject*,FXSelector,void*); public: /// Construct button with text and icon FXButton(FXComposite* p,const FXString& text,FXIcon* ic=nullptr,FXObject* tgt=nullptr,FXSelector sel=0,FXuint opts=BUTTON_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD); /// Returns true because a button can receive focus virtual FXbool canFocus() const; /// Move the focus to this window virtual void setFocus(); /// Remove the focus from this window virtual void killFocus(); /// Set as default button virtual void setDefault(FXuchar flag=true); /// Set the button state void setState(FXuint s); /// Get the button state FXuint getState() const { return state; } /// Set the button style flags void setButtonStyle(FXuint style); /// Get the button style flags FXuint getButtonStyle() const; }; } #endif