/******************************************************************************** * * * B Z F i l e S t r e a m C l a s s e s * * * ********************************************************************************* * Copyright (C) 1999,2024 by Lyle Johnson. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifdef HAVE_BZ2LIB_H #ifndef FXBZFILESTREAM_H #define FXBZFILESTREAM_H #ifndef FXFILESTREAM_H #include "FXFileStream.h" #endif namespace FX { struct BZBlock; /// BZIP2 compressed file stream class FXAPI FXBZFileStream : public FXFileStream { private: BZBlock *bz; int ac; protected: virtual FXuval writeBuffer(FXuval count); virtual FXuval readBuffer(FXuval count); private: FXBZFileStream(const FXBZFileStream&); FXBZFileStream& operator=(const FXBZFileStream&); public: /// Create BZIP2 file stream FXBZFileStream(const FXObject* cont=nullptr); /// Create and open BZIP2 file stream FXBZFileStream(const FXString& filename,FXStreamDirection save_or_load=FXStreamLoad,FXuval size=8192UL); /// Open file stream FXbool open(const FXString& filename,FXStreamDirection save_or_load=FXStreamLoad,FXuval size=8192UL); /// Flush buffer virtual FXbool flush(); /// Close file stream virtual FXbool close(); /// Get position FXlong position() const { return FXStream::position(); } /// Move to position virtual FXbool position(FXlong,FXWhence){ return false; } /// Save single items to stream FXBZFileStream& operator<<(const FXuchar& v){ FXStream::operator<<(v); return *this; } FXBZFileStream& operator<<(const FXchar& v){ FXStream::operator<<(v); return *this; } FXBZFileStream& operator<<(const FXbool& v){ FXStream::operator<<(v); return *this; } FXBZFileStream& operator<<(const FXushort& v){ FXStream::operator<<(v); return *this; } FXBZFileStream& operator<<(const FXshort& v){ FXStream::operator<<(v); return *this; } FXBZFileStream& operator<<(const FXuint& v){ FXStream::operator<<(v); return *this; } FXBZFileStream& operator<<(const FXint& v){ FXStream::operator<<(v); return *this; } FXBZFileStream& operator<<(const FXfloat& v){ FXStream::operator<<(v); return *this; } FXBZFileStream& operator<<(const FXdouble& v){ FXStream::operator<<(v); return *this; } FXBZFileStream& operator<<(const FXlong& v){ FXStream::operator<<(v); return *this; } FXBZFileStream& operator<<(const FXulong& v){ FXStream::operator<<(v); return *this; } /// Save arrays of items to stream FXBZFileStream& save(const FXuchar* p,FXuval n){ FXStream::save(p,n); return *this; } FXBZFileStream& save(const FXchar* p,FXuval n){ FXStream::save(p,n); return *this; } FXBZFileStream& save(const FXbool* p,FXuval n){ FXStream::save(p,n); return *this; } FXBZFileStream& save(const FXushort* p,FXuval n){ FXStream::save(p,n); return *this; } FXBZFileStream& save(const FXshort* p,FXuval n){ FXStream::save(p,n); return *this; } FXBZFileStream& save(const FXuint* p,FXuval n){ FXStream::save(p,n); return *this; } FXBZFileStream& save(const FXint* p,FXuval n){ FXStream::save(p,n); return *this; } FXBZFileStream& save(const FXfloat* p,FXuval n){ FXStream::save(p,n); return *this; } FXBZFileStream& save(const FXdouble* p,FXuval n){ FXStream::save(p,n); return *this; } FXBZFileStream& save(const FXlong* p,FXuval n){ FXStream::save(p,n); return *this; } FXBZFileStream& save(const FXulong* p,FXuval n){ FXStream::save(p,n); return *this; } /// Load single items from stream FXBZFileStream& operator>>(FXuchar& v){ FXStream::operator>>(v); return *this; } FXBZFileStream& operator>>(FXchar& v){ FXStream::operator>>(v); return *this; } FXBZFileStream& operator>>(FXbool& v){ FXStream::operator>>(v); return *this; } FXBZFileStream& operator>>(FXushort& v){ FXStream::operator>>(v); return *this; } FXBZFileStream& operator>>(FXshort& v){ FXStream::operator>>(v); return *this; } FXBZFileStream& operator>>(FXuint& v){ FXStream::operator>>(v); return *this; } FXBZFileStream& operator>>(FXint& v){ FXStream::operator>>(v); return *this; } FXBZFileStream& operator>>(FXfloat& v){ FXStream::operator>>(v); return *this; } FXBZFileStream& operator>>(FXdouble& v){ FXStream::operator>>(v); return *this; } FXBZFileStream& operator>>(FXlong& v){ FXStream::operator>>(v); return *this; } FXBZFileStream& operator>>(FXulong& v){ FXStream::operator>>(v); return *this; } /// Load arrays of items from stream FXBZFileStream& load(FXuchar* p,FXuval n){ FXStream::load(p,n); return *this; } FXBZFileStream& load(FXchar* p,FXuval n){ FXStream::load(p,n); return *this; } FXBZFileStream& load(FXbool* p,FXuval n){ FXStream::load(p,n); return *this; } FXBZFileStream& load(FXushort* p,FXuval n){ FXStream::load(p,n); return *this; } FXBZFileStream& load(FXshort* p,FXuval n){ FXStream::load(p,n); return *this; } FXBZFileStream& load(FXuint* p,FXuval n){ FXStream::load(p,n); return *this; } FXBZFileStream& load(FXint* p,FXuval n){ FXStream::load(p,n); return *this; } FXBZFileStream& load(FXfloat* p,FXuval n){ FXStream::load(p,n); return *this; } FXBZFileStream& load(FXdouble* p,FXuval n){ FXStream::load(p,n); return *this; } FXBZFileStream& load(FXlong* p,FXuval n){ FXStream::load(p,n); return *this; } FXBZFileStream& load(FXulong* p,FXuval n){ FXStream::load(p,n); return *this; } /// Save object FXBZFileStream& saveObject(const FXObject* v){ FXStream::saveObject(v); return *this; } /// Load object FXBZFileStream& loadObject(FXObject*& v){ FXStream::loadObject(v); return *this; } /// Load object template FXBZFileStream& operator>>(TYPE*& obj){ loadObject(reinterpret_cast(obj)); return *this; } /// Save object template FXBZFileStream& operator<<(const TYPE* obj){ saveObject(static_cast(obj)); return *this; } /// Clean up virtual ~FXBZFileStream(); }; } #endif #endif