/******************************************************************************** * * * B M P I m a g e O b j e c t * * * ********************************************************************************* * Copyright (C) 1998,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXBMPIMAGE_H #define FXBMPIMAGE_H #ifndef FXIMAGE_H #include "FXImage.h" #endif namespace FX { /** * The BMP Image class is a convenience class for working with images in the * Microsoft Bitmap (.bmp) graphics file format. This makes it possible to * use resources created with Windows development tools inside FOX without * need for graphics file format translators. The bitmap loaded handles * 1, 4, and 8 bit paletted bitmaps, 16 and 24 bit RGB bitmaps, and * 32 bit RGBA bitmaps. */ class FXAPI FXBMPImage : public FXImage { FXDECLARE(FXBMPImage) protected: FXBMPImage(){} private: FXBMPImage(const FXBMPImage&); FXBMPImage &operator=(const FXBMPImage&); public: static const FXchar fileExt[]; static const FXchar mimeType[]; public: /// Construct image from memory stream formatted in Microsoft BMP format FXBMPImage(FXApp* a,const FXuchar *pix=nullptr,FXuint opts=0,FXint w=1,FXint h=1); /// Save pixels into stream in Microsoft bitmap format virtual FXbool savePixels(FXStream& store) const; /// Load pixels from stream in Microsoft bitmap format virtual FXbool loadPixels(FXStream& store); /// Destroy icon virtual ~FXBMPImage(); }; #ifndef FXLOADBMP #define FXLOADBMP /** * Check if stream contains a bitmap, return true if so. */ extern FXAPI FXbool fxcheckBMP(FXStream& store); /** * Load an BMP (Microsoft Bitmap) file from a stream. * Upon successful return, the pixel array and size are returned. * If an error occurred, the pixel array is set to NULL. */ extern FXAPI FXbool fxloadBMP(FXStream& store,FXColor*& data,FXint& width,FXint& height); /** * Save an BMP (Microsoft Bitmap) file to a stream. */ extern FXAPI FXbool fxsaveBMP(FXStream& store,const FXColor *data,FXint width,FXint height); /** * Load DIB (Device Independent Bitmap) file from stream. * Upon successful return, the pixel array and size are returned. * If an error occurred, the pixel array is set to NULL. */ extern FXAPI FXbool fxloadDIB(FXStream& store,FXColor*& data,FXint& width,FXint& height); /** * Save an DIB (Device Independent Bitmap) file to a stream. */ extern FXAPI FXbool fxsaveDIB(FXStream& store,const FXColor *data,FXint width,FXint height); #endif } #endif