/******************************************************************************** * * * A r r o w B u t t o n W i d g e t * * * ********************************************************************************* * Copyright (C) 1998,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXARROWBUTTON_H #define FXARROWBUTTON_H #ifndef FXFRAME_H #include "FXFrame.h" #endif namespace FX { // Arrow style options enum { ARROW_NONE = 0, // No arrow ARROW_UP = 0x00080000, // Arrow points up ARROW_DOWN = 0x00100000, // Arrow points down ARROW_LEFT = 0x00200000, // Arrow points left ARROW_RIGHT = 0x00400000, // Arrow points right ARROW_AUTO = 0x00800000, // Automatically fire when hovering mouse over button ARROW_REPEAT = 0x01000000, // Button repeats if held down ARROW_AUTOGRAY = 0x02000000, // Automatically gray out when not updated ARROW_AUTOHIDE = 0x04000000, // Automatically hide when not updated ARROW_TOOLBAR = 0x08000000, // Button is toolbar-style ARROW_NORMAL = FRAME_RAISED|FRAME_THICK|ARROW_UP }; /** * Button with an arrow; the arrow can point in any direction. * When clicked, the arrow button sends a SEL_COMMAND to its target. * When ARROW_REPEAT is passed, the arrow button sends a SEL_COMMAND * repeatedly while the button is pressed. * The option ARROW_AUTO together with ARROW_REPEAT makes the arrow * button work in repeat mode simply by hovering the cursor over it. */ class FXAPI FXArrowButton : public FXFrame { FXDECLARE(FXArrowButton) protected: FXColor arrowColor; // Arrow color FXint arrowSize; // Arrow size FXString tip; // Tooltip value FXString help; // Help value FXbool state; // State of button FXbool fired; // Timer has fired protected: FXArrowButton(); private: FXArrowButton(const FXArrowButton&); FXArrowButton &operator=(const FXArrowButton&); public: long onPaint(FXObject*,FXSelector,void*); long onUpdate(FXObject*,FXSelector,void*); long onEnter(FXObject*,FXSelector,void*); long onLeave(FXObject*,FXSelector,void*); long onLeftBtnPress(FXObject*,FXSelector,void*); long onLeftBtnRelease(FXObject*,FXSelector,void*); long onUngrabbed(FXObject*,FXSelector,void*); long onRepeat(FXObject*,FXSelector,void*); long onAuto(FXObject*,FXSelector,void*); long onKeyPress(FXObject*,FXSelector,void*); long onKeyRelease(FXObject*,FXSelector,void*); long onHotKeyPress(FXObject*,FXSelector,void*); long onHotKeyRelease(FXObject*,FXSelector,void*); long onCmdSetHelp(FXObject*,FXSelector,void*); long onCmdGetHelp(FXObject*,FXSelector,void*); long onCmdSetTip(FXObject*,FXSelector,void*); long onCmdGetTip(FXObject*,FXSelector,void*); long onQueryHelp(FXObject*,FXSelector,void*); long onQueryTip(FXObject*,FXSelector,void*); public: enum { ID_REPEAT=FXFrame::ID_LAST, ID_AUTO, ID_LAST }; public: /// Construct arrow button FXArrowButton(FXComposite* p,FXObject* tgt=nullptr,FXSelector sel=0,FXuint opts=ARROW_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD); /// Get default width virtual FXint getDefaultWidth(); /// Get default height virtual FXint getDefaultHeight(); /// Enable the button virtual void enable(); /// Disable the button virtual void disable(); /// Returns true because a button can receive focus virtual FXbool canFocus() const; /// Set the button state (where true means the button is down) void setState(FXbool s); /// Get the button state (where true means the button is down) FXbool getState() const { return state; } /// Set status line help text for this arrow button void setHelpText(const FXString& text){ help=text; } /// Get status line help text for this arrow button const FXString& getHelpText() const { return help; } /// Set tool tip message for this arrow button void setTipText(const FXString& text){ tip=text; } /// Get tool tip message for this arrow button const FXString& getTipText() const { return tip; } /// Set the arrow style flags void setArrowStyle(FXuint style); /// Get the arrow style flags FXuint getArrowStyle() const; /// Set the default arrow size void setArrowSize(FXint size); /// Get the default arrow size FXint getArrowSize() const { return arrowSize; } /// Set the current justification mode. void setJustify(FXuint mode); /// Get the current justification mode. FXuint getJustify() const; /// Get the fill color for the arrow FXColor getArrowColor() const { return arrowColor; } /// Set the fill color for the arrow void setArrowColor(FXColor clr); /// Save label to a stream virtual void save(FXStream& store) const; /// Load label from a stream virtual void load(FXStream& store); /// Destructor virtual ~FXArrowButton(); }; } #endif