/******************************************************************************** * * * O p e n G L S p h e r e O b j e c t * * * ********************************************************************************* * Copyright (C) 1998,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXGLSPHERE_H #define FXGLSPHERE_H /// OpenGL Sphere Object class FXGLSphere : public FXGLShape { FXDECLARE(FXGLSphere) public: FXfloat radius; // Radius of sphere FXint slices; // Longitudinal subdivision FXint stacks; // Latitudinal subdivision protected: FXGLSphere(); virtual void drawshape(FXGLViewer* viewer); public: enum { ID_LAST=FXGLShape::ID_LAST }; public: /// Construct with specified origin and radius FXGLSphere(FXfloat x,FXfloat y,FXfloat z,FXfloat r=1.0f); /// Construct with specified origin, radius and material FXGLSphere(FXfloat x,FXfloat y,FXfloat z,FXfloat r,const FXMaterial& mtl); /// Copy constructor FXGLSphere(const FXGLSphere& orig); /// Copy this object virtual FXGLObject* copy(); /// Change radius virtual void setRadius(FXfloat r); FXfloat getRadius() const { return radius; } /// Change slices void setSlices(FXint s){ slices=s; } FXint getSlices() const { return slices; } /// Change stacks void setStacks(FXint s){ stacks=s; } FXint getStacks() const { return stacks; } /// Save to a stream virtual void save(FXStream& store) const; /// Load from a stream virtual void load(FXStream& store); /// Destroy virtual ~FXGLSphere(); }; #endif