/******************************************************************************** * * * O p e n G L C y l i n d e r O b j e c t * * * ********************************************************************************* * Copyright (C) 1999,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXGLCYLINDER_H #define FXGLCYLINDER_H /// OpenGL Cylinder Object class FXGLCylinder : public FXGLShape { FXDECLARE(FXGLCylinder) public: FXfloat height; FXfloat radius; protected: FXGLCylinder(); virtual void drawshape(FXGLViewer* viewer); public: /// Construct with specified origin, height and radius FXGLCylinder(FXfloat x,FXfloat y,FXfloat z,FXfloat h=1.0f, FXfloat r=1.0f); /// Construct with specified origin, height, radius and material FXGLCylinder(FXfloat x,FXfloat y,FXfloat z,FXfloat h,FXfloat r,const FXMaterial& mtl); /// Copy constructor FXGLCylinder(const FXGLCylinder& orig); /// Copy this object virtual FXGLObject* copy(); /// Change radius virtual void setRadius(FXfloat r); FXfloat getRadius() const { return radius; } /// Change height virtual void setHeight(FXfloat h); FXfloat getHeight() const { return height; } /// Save to a stream virtual void save(FXStream& store) const; /// Load from a stream virtual void load(FXStream& store); virtual ~FXGLCylinder(); }; #endif