/******************************************************************************** * * * O p e n G L C u b e O b j e c t * * * ********************************************************************************* * Copyright (C) 1999,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef FXGLCUBE_H #define FXGLCUBE_H /// OpenGL Cube Object class FXGLCube : public FXGLShape { FXDECLARE(FXGLCube) public: FXfloat width; FXfloat height; FXfloat depth; protected: FXGLCube(); virtual void drawshape(FXGLViewer* viewer); public: /// Construct with specified origin, width, height and depth FXGLCube(FXfloat x,FXfloat y,FXfloat z,FXfloat w=1.0f,FXfloat h=1.0f,FXfloat d=1.0f); /// Construct with specified origin, width, height, depth and material FXGLCube(FXfloat x,FXfloat y,FXfloat z,FXfloat w,FXfloat h,FXfloat d,const FXMaterial& mtl); /// Copy constructor FXGLCube(const FXGLCube& orig); /// Copy this object virtual FXGLObject* copy(); /// Change width virtual void setWidth(FXfloat w); FXfloat getWidth() const { return width; } /// Change height virtual void setHeight(FXfloat h); FXfloat getHeight() const { return height; } /// Change depth virtual void setDepth(FXfloat d); FXfloat getDepth() const { return depth; } /// Save to a stream virtual void save(FXStream& store) const; /// Load from a stream virtual void load(FXStream& store); /// Destroy virtual ~FXGLCube(); }; #endif