/******************************************************************************** * * * S h e l l C o m m a n d D i a l o g * * * ********************************************************************************* * Copyright (C) 2023,2024 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see * ********************************************************************************/ #ifndef SHELLDIALOG_H #define SHELLDIALOG_H namespace FX { /** * Shell dialog grabs a command to be executed. * It has history scrollback for convenience. */ class FXAPI ShellDialog : public FXDialogBox { FXDECLARE(ShellDialog) protected: FXTextField *input; // Text field widget FXIcon *cmdicon; // Command icon FXString history[20]; // Command history FXint index; // History index protected: ShellDialog(){} private: ShellDialog(const ShellDialog&); ShellDialog &operator=(const ShellDialog&); void appendHistory(const FXString& cmd); void loadHistory(); void saveHistory(); public: long onInputKey(FXObject*,FXSelector,void*); long onCmdHistUp(FXObject*,FXSelector,void*); long onCmdHistDn(FXObject*,FXSelector,void*); long onHistWheel(FXObject*,FXSelector,void*); long onCmdAccept(FXObject*,FXSelector,void*); public: enum{ ID_HISTORY_UP=FXDialogBox::ID_LAST, ID_HISTORY_DN, ID_LAST }; public: /// Construct input dialog box with given caption, icon, and prompt text ShellDialog(FXWindow* owner,const FXString& name,const FXString& label); /// Get input string FXString getText() const; /// Set input string void setText(const FXString& text); /// Run modal invocation of the dialog virtual FXuint execute(FXuint placement=PLACEMENT_CURSOR); /// Delete shell dialog virtual ~ShellDialog(); }; } #endif